Difference between revisions of "Auto-Turret"

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| abilities    = True-sight<br>Can reboot in [[Safe Mode]]
 
| abilities    = True-sight<br>Can reboot in [[Safe Mode]]
| range        = <20
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| range        = < 20
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| health        = 230
 
| mechanical    = high
 
| mechanical    = high
 
| heat          = high
 
| heat          = high

Revision as of 22:39, 11 August 2013

Auto-Turret

Default.png Default l.png
230

Auto-Turret.png

Critter
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Range: < 20
Resistances Mechanical: high
Heat: high
Electricity: 0% / 0

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.


In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.

Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.

It is possible to completely outrange auto-turrets with sniper rifles.