Difference between revisions of "Doppelganger"

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| type    = creature
 
| type    = creature
 
| image    =  
 
| image    =  
| roles    = [[Psionic Apparition]]<br>[[Bilocation]] summon
+
| roles    = [[Psionic Apparition]]<br/>[[Bilocation]] summon
 
| location = [[Silent Isle]]
 
| location = [[Silent Isle]]
 
| loot    =  
 
| loot    =  
 
| level    = 10
 
| level    = 10
 
| health  = 40
 
| health  = 40
 +
| abilities  = Deals irresistible mental damage<br>Impervious to physical damage<br>Disappears after 4 turns
 
|
 
|
| abilities  = Deals irresistible mental damage<br>Impervious to physical damage<br>Disappears after 4 turns
+
|combat stats:
| range       = Melee
+
| actionpoints = 50
| mechanical  = 100%
+
| range       = Melee
| heat        = 100%
+
|
| cold        = 100%
+
|resists:
| electricity = 100%
+
| mechanical  = immune
| acid        = 100%
+
| heat        = immune
| energy      = 100%
+
| cold        = immune
| bio        = 100%
+
| electricity = immune
 +
| acid        = immune
 +
| energy      = immune
 +
| bio        = immune
 
}}
 
}}
  

Revision as of 17:45, 3 November 2014

Doppelganger

Default.png Default l.png
40

Unknown character.png

Critter
Role Psionic Apparition
Bilocation summon
Location Silent Isle
Abilities Deals irresistible mental damage
Impervious to physical damage
Disappears after 4 turns
Combat Stats
Combat Stats Level: 10
Range: Melee
Action Points: 50
Resistances Mechanical: immune
Heat: immune
Cold: immune
Electricity: immune
Acid: immune
Energy: immune
Bio: immune

Doppelgangers are hazy psionic apparitions that superficially resemble a cloaked copy of their target.

Silent Isle

Doppelgangers are first encountered on Silent Isle, after being hit by a Strange Feeling a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after 4 turns.

Bilocation

The player can also summon doppelgangers of human enemies with Bilocation psionic ability, which powerful mind controllers may learn from the Mysterious Pillars in Silent Isle (requires 7 will and Psi Empathy).

They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective Thought Control skill.