Difference between revisions of "Doppelganger"

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== Bilocation ==
 
== Bilocation ==
The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]).
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The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]).
  
 
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill.
 
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill.

Revision as of 23:18, 11 August 2014

Doppelganger

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Unknown character.png

Critter
Role Psionic Apparition
Bilocation summon
Location Silent Isle
Abilities Deals irresistible mental damage
Impervious to physical damage
Disappears after 4 turns
Combat Stats
Combat Stats Level: 10
Range: Melee
Resistances Mechanical: 100%
Heat: 100%
Cold: 100%
Electricity: 100%
Acid: 100%
Energy: 100%
Bio: 100%

Doppelgangers are hazy psionic apparitions that superficially resemble a cloaked copy of their target.

Silent Isle

Doppelgangers are first encountered on Silent Isle, after being hit by a Strange Feeling a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after 4 turns.

Bilocation

The player can also summon doppelgangers of human enemies with Bilocation psionic ability, which powerful mind controllers may learn from the Mysterious Pillars in Silent Isle (requires 7 will and Psi Empathy).

They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective Thought Control skill.