Difference between revisions of "Auto-Turret"
		
		
		
		
		
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| abilities     = True-sight<br>Can reboot in [[Safe Mode]]  | | abilities     = True-sight<br>Can reboot in [[Safe Mode]]  | ||
| − | | range         = <20  | + | | range         = < 20  | 
| + | | health        = 230  | ||
| mechanical    = high  | | mechanical    = high  | ||
| heat          = high  | | heat          = high  | ||
Revision as of 21:39, 11 August 2013
| Auto-Turret | |||||||
| 
 | |||||||
| Critter | |||||||
|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A  | ||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely)  | ||||||
| Abilities | True-sight Can reboot in Safe Mode  | ||||||
  | |||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
It is possible to completely outrange auto-turrets with sniper rifles.


