Difference between revisions of "Auto-Turret"

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{{Character Infobox
 
{{Character Infobox
| name     = Auto-Turret
+
| name       = Auto-Turret
| type    = robot
+
| type       = robot
| image   = Auto-Turret model.png
+
| portrait  =
| portrait =
+
| background =
| roles   = Stationary defense
+
| level      = 10
| location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]]
+
| health     = 230
| loot     = Ammunition, Scraps<br>Firearm Barrels (rarely)
+
| image     = Auto-Turret model.png
| level    = 10
+
| roles     = Stationary defense
| health  = 230
+
| location   = [[South Gate Station]]<br/>[[Junkyard - Docks]]<br/>[[GMS compound level 3]]<br/>[[Depot A]]<br/>[[Foundry bunker]]
| abilities= True-sight
+
| loot       = Ammunition, Scraps<br/>Firearm Barrels (rarely)
 +
| abilities = True-sight
 
|
 
|
| damage     =
+
| damage       =
| range     = < 20
+
| range       = < 20
| initiative = 13
+
| initiative   = 13
 
| actionpoints = 50
 
| actionpoints = 50
| mechanical = 50% / 20
+
| mechanical   = 50% / 20
| heat       = 80% / 50
+
| heat         = 80% / 50
| cold       = 90% / 100
+
| cold         = 90% / 100
| electricity= 0% / 0
+
| electricity = 0% / 0
| acid       = 25% / 15
+
| acid         = 25% / 15
| energy     = 0% / 0
+
| energy       = 0% / 0
| bio       = immune
+
| bio         = immune
 
}}
 
}}
  
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{{Enemies navbox}}
 
{{Enemies navbox}}
[[Category:Robots]]
+
[[Category:Automatons]]

Revision as of 03:04, 21 December 2014

Auto-Turret

Default.png Default l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Foundry bunker
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Combat Stats
Combat Stats Level: 10
Range: < 20
Action Points: 50
Initiative: 13
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: immune

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
  • Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
  • Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
  • Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.