Difference between revisions of "Auto-Turret"

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= Description =
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== Description ==
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
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[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
  
= Fighting tactics =
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== Fighting tactics ==
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
  
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* Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
  
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
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* In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
  
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
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* Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  
It is possible to completely outrange auto-turrets with sniper rifles.
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* It is possible to completely outrange auto-turrets with sniper rifles.
  
  
 
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Revision as of 02:52, 6 October 2013

Auto-Turret

Default.png Default l.png
230

Auto-Turret.png

Critter
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Range: < 20
Resistances Mechanical: high
Heat: high
Electricity: 0% / 0

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
  • In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
  • Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.