Difference between revisions of "Bladeling"
Jump to navigation
Jump to search
m (stats, detection, damage) |
m (damage numbers via damage type templates) |
||
Line 12: | Line 12: | ||
| abilities = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects | | abilities = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects | ||
| | | | ||
− | | damage | + | | damage = {{Mechanical|20-30}} |
− | | range | + | | range = melee |
− | | initiative | + | | initiative = 15 |
| actionpoints = 50 | | actionpoints = 50 | ||
− | | detection | + | | detection = 97 |
| | | | ||
|Base abilities section: | |Base abilities section: |
Revision as of 12:56, 23 September 2017
Bladeling | |||||||||
| |||||||||
Critter | |||||||||
---|---|---|---|---|---|---|---|---|---|
Role | Mature Psimorph | ||||||||
Location | Crystal Cave | ||||||||
Loot | Adrenal Gland 1-3 Impure Chromium Blade Serrated Bladeling Blade Shielded Bladeling Eye (25%) | ||||||||
Abilities | Immune to crits Immune to burning Immune to flashbang effects | ||||||||
|
Bladelings or little blades are the names given to these rock creatures by the inhabitants of Foundry. They live in the Crystal Cave deep inside Foundry mines.
They have extremely high resistances towards most common damage types, but none against energy, acid and bio damage. They are also immune to burning and critical hits.
Fighting tactics
They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters.
Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.
- High caliber W2C rounds are useful, but they have quite high resistance even against armor-piercing rounds.
- Laser Pistols and Acid Blob Pistols work well.
- Poisons are also effective, if you can penetrate their thick rocky shells to inject it.
Related quests
- Study the rock creatures
- You will need a piece of the creatures, an Impure Chromium Blade.