Difference between revisions of "Auto-Turret"
		
		
		
		
		
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| WikimanBot (talk | contribs) | m (portrait) | ||
| Line 2: | Line 2: | ||
| | name       = Auto-Turret | | name       = Auto-Turret | ||
| | type       = robot | | type       = robot | ||
| − | | portrait   =   | + | | portrait   = turret1_l.png | 
| − | | background =   | + | | background = warehouse.png | 
| | level      = 10 | | level      = 10 | ||
| | health     = 230 | | health     = 230 | ||
Revision as of 16:34, 26 March 2015
| Auto-Turret | |||||||
|  | |||||||
| Automaton | |||||||
|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
| Abilities | True-sight | ||||||
| 
 | |||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.


