Difference between revisions of "Auto-Turret"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m | m | ||
| Line 1: | Line 1: | ||
| {{Character Infobox | {{Character Infobox | ||
| | name     = Auto-Turret | | name     = Auto-Turret | ||
| − | | type     =  | + | | type     = robot | 
| − | | image    =   | + | | image    = Auto-Turret model.png | 
| | roles    = Stationary defense | | roles    = Stationary defense | ||
| | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]] | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]] | ||
| | loot     = Ammunition, Scraps<br>Firearm Barrels (rarely) | | loot     = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
| + | | level    = 10 | ||
| | | | | ||
| − | | abilities  | + | | abilities  = True-sight<br>Can reboot in [[Safe Mode]] | 
| − | | range  | + | | range      = < 20 | 
| − | | health  | + | | health     = 230 | 
| − | | mechanical  | + | | mechanical = 50% / 20 | 
| − | | heat  | + | | heat       = 80% / 50 | 
| − | | cold  | + | | cold       = 90% / 100 | 
| − | | acid  | + | | acid       = 25% / 15 | 
| }} | }} | ||
Revision as of 20:26, 26 January 2014
| Auto-Turret | |||||||
|  | |||||||
| Automaton | |||||||
|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A | ||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
| Abilities | True-sight Can reboot in Safe Mode | ||||||
| 
 | |||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
- In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
- Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.


