Difference between revisions of "Auto-Turret (Machinegun)"

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(fix link, note about shorter range)
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| damage      = {{Mechanical|15-30|number only}}x2
 
| damage      = {{Mechanical|15-30|number only}}x2
| range        = 8
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| range        = {{ranges|sight=8|attack=12|optimal=9}}
 
| initiative  = 10
 
| initiative  = 10
 
| actionpoints = 50
 
| actionpoints = 50
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== Description ==
 
== Description ==
True to their name, machinegun turrets were built for rapidly firing shots. Their bursts are the standard five shots with [[Ammo#W2C Rounds|W2C]] rounds, however each bullet that hits deals its {{mechanical|15-30|prefix}} damage twice. Additionally thanks to the [[Suppressive Fire]] feat their bursts will also reduce your precision, action and movement points. Although they have almost twice as many hit points as regular auto-turrets, machinegun turrets do not have significantly higher resistances, only their defense against {{mechanical}} damage received a slight boost. Therefore any strategy that works well against regular auto-turrets will enjoy similar success here. However, machinegun turrets have shorter range than normal auto-turrets, 8 instead of 12, and are therefore easier to outrange with most ranged attacks.
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True to their name, machinegun turrets were built for rapidly firing shots. Their bursts are the standard five shots with [[Ammo#W2C Rounds|W2C]] rounds, however each bullet that hits deals its {{mechanical|15-30|prefix}} damage twice. Additionally thanks to the [[Suppressive Fire]] feat their bursts will also reduce your precision, action and movement points. Although they have almost twice as many hit points as regular auto-turrets, machinegun turrets do not have significantly higher resistances, only their defense against {{mechanical}} damage received a slight boost. Therefore any strategy that works well against regular auto-turrets will enjoy similar success here.
  
  
 
{{Enemies navbox}}
 
{{Enemies navbox}}
 
[[Category:Automatons]]
 
[[Category:Automatons]]

Revision as of 20:38, 29 January 2018

Auto-Turret

Warehouse.png Turret2 l.png
400

Machinegun Turret.png

Automaton
Role Stationary defense
Location Foundry PrisonNHD
Lower UnderrailHD
Old JunkyardHD
South Railroad OutpostHD
Upper CavesHD
Loot .44 W2C Rounds
.44 Firearm Barrel
Metal Scraps
Electronic Scraps
Abilities True-sight
Immune to burning
Immune to freeze
Suppressive Fire
Combat Stats
Combat Stats Damage: 15-30x2
Range: 8 (sight) 12 (9) (attack/optimal)
Action Points: 50
Initiative: 10
Base Abilities Strength: 10
Dexterity: 4
Agility: 1
Constitution: 14
Perception: 10
Will: 1
Intelligence: 5
Resistances Mechanical: 60% / 30
Heat: 80% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%
Main article: Auto-Turret

Auto-Turrets of the relatively rare machinegun variety. They appear only on Normal difficulty and above.

Description

True to their name, machinegun turrets were built for rapidly firing shots. Their bursts are the standard five shots with W2C rounds, however each bullet that hits deals its 15-30 Mechanical damage twice. Additionally thanks to the Suppressive Fire feat their bursts will also reduce your precision, action and movement points. Although they have almost twice as many hit points as regular auto-turrets, machinegun turrets do not have significantly higher resistances, only their defense against Mechanical damage received a slight boost. Therefore any strategy that works well against regular auto-turrets will enjoy similar success here.