Difference between revisions of "Auto-Turret"
		
		
		
		
		
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| m | m (damage, range, some immunities) | ||
| Line 10: | Line 10: | ||
| | location   = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]] | | location   = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]] | ||
| | loot       = Ammunition, Scraps<br>Firearm Barrels (rarely) | | loot       = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
| − | | abilities  = [[True-sight]] | + | | abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | 
| | | | | ||
| − | | damage       = | + | | damage       = 15-25 | 
| − | | range        =  | + | | range        = 12 | 
| − | | initiative   =  | + | | initiative   = 10 | 
| | actionpoints = 50 | | actionpoints = 50 | ||
| | mechanical   = 50% / 20 | | mechanical   = 50% / 20 | ||
| Line 22: | Line 22: | ||
| | acid         = 25% / 15 | | acid         = 25% / 15 | ||
| | energy       = 0% / 0 | | energy       = 0% / 0 | ||
| − | | bio          =  | + | | bio          = 100% | 
| }} | }} | ||
Revision as of 01:59, 10 May 2017
| Auto-Turret | |||||||
|  | |||||||
| Automaton | |||||||
|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
| Abilities | True-sight Immune to burning Immune to freeze | ||||||
| 
 | |||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.


