Difference between revisions of "Auto-Turret"
		
		
		
		
		
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| m (stats) | m (damagetype) | ||
| Line 12: | Line 12: | ||
| | abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | | abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | ||
| | | | | ||
| − | | damage       = {{ | + | | damage       = {{Mechanical|16-33|number only}} | 
| | range        = 12 | | range        = 12 | ||
| | initiative   = 10 | | initiative   = 10 | ||
Revision as of 19:22, 14 October 2017
| Auto-Turret | |||||||||
|  | |||||||||
| Automaton | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||||
| Abilities | True-sight Immune to burning Immune to freeze | ||||||||
| 
 | |||||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.
Gallery



