Difference between revisions of "Coil Spider"

From Underrail Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by 8 users not shown)
Line 6: Line 6:
 
| level      = 16
 
| level      = 16
 
| health    = 210
 
| health    = 210
| psipool    = 100 (+20)
+
| psipool    = 100 (+15)
 
| image      = csp.png
 
| image      = csp.png
 
| roles      = Psionic giant spiders
 
| roles      = Psionic giant spiders
| location  = [[Abandoned Biocorp Facility]]<br>[[Core City Underground]]<br>[[Gauntlet]]<br>[[Zaman's Lair]]<br>[[Institute of Tchort west wing]]
+
| location  = [[Abandoned Biocorp Facility]] <br> [[Abandoned Waterway Facility]]{{expedition-inline}} <br> [[Core City Underground]] <br> [[Gauntlet]] <br> [[Zaman's Lair]] <br> [[Institute of Tchort west wing]] <br> [[Utility Facility]]  <br> [[Utility Tower]] <br> [[Caerus Residential]] <br> [[Arke Power Station]]  
| loot      = [[Coil Spider Egg Sack]]<br>[[Insectoid Salivarium]]
+
| loot      = [[Coil Spider Egg Sack]] <br> [[Insectoid Salivarium]]
| abilities  = [[Electrokinesis]]<br>Becomes [[Charged]] when hit with electricity
+
| abilities  = {{Darkvision}} <br> [[Electrokinesis]] <br> Becomes [[Charged]] when hit with electricity <br> Repairs damaged [[Electric web trap|webs]] <br> Can disarm gas grenades
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:
| damage        =  
+
| damage        = {{Mechanical|10-20|number only}} and {{Electricity|20-40|number only}} ({{Mechanical|21-43|number only}} and {{Electricity|43-86|number only}})
| range        =  
+
| range        = melee
 
| actionpoints  = 50
 
| actionpoints  = 50
 
| initiative    = 27
 
| initiative    = 27
 
| movepoints    =  
 
| movepoints    =  
| detection    =  
+
| detection    = 220
 
|
 
|
 +
|Base abilities section:
 +
| strength      = 7
 +
| dexterity    = 14
 +
| agility      = 8
 +
| constitution  = 5
 +
| perception    = 8
 +
| will          = 10
 +
| intelligence  = 4
 +
|
 +
|Skills section:
 +
| melee        = 90 (166)
 +
| psychokinesis = 90 (135)
 
|Resistances section:
 
|Resistances section:
| mechanical   = low
+
| mechanical = 15% / 8
| heat         = none
+
| heat       = 0% / 0
| cold         = none
+
| cold       = 0% / 0
| electricity   = immune
+
| electricity = 100%
| acid         = none
+
| acid       = 0% / 0
| energy       =  
+
| energy     = 0% / 0
| bio           =  
+
| bio         = 0% / 0
 
}}
 
}}
  
Line 34: Line 46:
  
 
== Description ==
 
== Description ==
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them.
+
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. If they run out of psi or are inhibited, they can use a melee attack that deals between {{mechanical|10-20|prefix}} and an additional {{electricity|20-40|prefix}} damage.
  
Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].
+
They like to make their lairs in or near abandoned labs and facilities, which are always filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].
  
 
== Fighting tactics ==
 
== Fighting tactics ==
 
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.  
 
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.  
  
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. However, their stunning electricity attacks can be dangerous if they're not killed promptly. Stealth makes lone coil spiders easy targets for surprise attacks.
+
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to [[Status effects|immobilization]]; thus [[Bear Trap|Bear Traps]] will not hold them in place.
 +
 
 +
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only [[Charged|charges]] them, making their own electrical attacks more powerful.
 +
 +
Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately.
  
Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them.
+
== Gallery ==
 +
Various coil spider images.
 +
<gallery>
 +
csp_l.png | Common coil spider
 +
csp.png  | Common coil spider
 +
greater_coil_spider_l.png | [[Greater Coil Spider]]
 +
Greater Coil Spider.png  | [[Greater Coil Spider]]
 +
</gallery>
  
 
{{Enemies navbox}}
 
{{Enemies navbox}}
[[Category:Creatures]]
+
[[Category: Critters]]
[[Category:Insectoids]]
+
[[Category: Insectoids]]
[[Category:Psi]]
+
[[Category: Spiders]]
 +
[[Category: Psi]]

Latest revision as of 03:40, 20 March 2024

Coil Spider

Cave.png Csp l.png
210
100 (+15)

Coil Spider.png

Critter
Role Psionic giant spiders
Location Abandoned Biocorp Facility
Abandoned Waterway Facility E
Core City Underground
Gauntlet
Zaman's Lair
Institute of Tchort west wing
Utility Facility
Utility Tower
Caerus Residential
Arke Power Station
Loot Coil Spider Egg Sack
Insectoid Salivarium
Abilities Darkvision
Electrokinesis
Becomes Charged when hit with electricity
Repairs damaged webs
Can disarm gas grenades
Combat Stats
Combat Stats Level: 16
Damage: 10-20 and 20-40 (21-43 and 43-86)
Range: melee
Action Points: 50
Initiative: 27
Detection: 220
Base Abilities Strength: 7
Dexterity: 14
Agility: 8
Constitution: 5
Perception: 8
Will: 10
Intelligence: 4
Skills Melee: 90 (166)
Psychokinesis: 90 (135)
Resistances Mechanical: 15% / 8
Heat: 0% / 0
Cold: 0% / 0
Electricity: 100%
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

The Coil Spider is a creature introduced in version 0.1.12.0.

Description

Coil spiders are gigantic psionic spiders with electric powers. Their main attack is electrokinesis, which can jump to other coil spiders in the vicinity and charge them. If they run out of psi or are inhibited, they can use a melee attack that deals between 10-20 Mechanical and an additional 20-40 Electricity damage.

They like to make their lairs in or near abandoned labs and facilities, which are always filled with electric web traps that can stun their prey with electricity damage and leave them webbed.

Fighting tactics

High detection is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.

Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to immobilization; thus Bear Traps will not hold them in place.

Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only charges them, making their own electrical attacks more powerful.

Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately.

Gallery

Various coil spider images.