Difference between revisions of "Auto-Turret"
		
		
		
		
		
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| | name       = Auto-Turret | | name       = Auto-Turret | ||
| | type       = robot | | type       = robot | ||
| − | | portrait   =   | + | | portrait   = turret1_l.png | 
| − | | background =   | + | | background = warehouse.png | 
| | level      = 10 | | level      = 10 | ||
| | health     = 230 | | health     = 230 | ||
| | image      = Auto-Turret model.png | | image      = Auto-Turret model.png | ||
| | roles      = Stationary defense | | roles      = Stationary defense | ||
| − | | location   = [[South Gate Station]]<br | + | | location   = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]]<br>[[Rag's Boutique]] | 
| − | | loot       = Ammunition, Scraps<br | + | | loot       = Ammunition, Scraps<br>Firearm Barrels (rarely) | 
| − | | abilities  = True-sight | + | | abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | 
| | | | | ||
| − | | damage       = | + | | damage       = {{Mechanical|16-33|number only}} | 
| − | | range        =  | + | | range        = {{ranges|sight=8|attack=10|optimal=7}} | 
| − | | initiative   =  | + | | initiative   = 10 | 
| | actionpoints = 50 | | actionpoints = 50 | ||
| + | | | ||
| + | |Base abilities section: | ||
| + | | strength      = 10 | ||
| + | | dexterity     = 4 | ||
| + | | agility       = 1 | ||
| + | | constitution  = 10 | ||
| + | | perception    = 10 | ||
| + | | will          = 1 | ||
| + | | intelligence  = 5 | ||
| + | | | ||
| | mechanical   = 50% / 20 | | mechanical   = 50% / 20 | ||
| | heat         = 80% / 50 | | heat         = 80% / 50 | ||
| Line 22: | Line 32: | ||
| | acid         = 25% / 15 | | acid         = 25% / 15 | ||
| | energy       = 0% / 0 | | energy       = 0% / 0 | ||
| − | | bio          =  | + | | bio          = 100% | 
| }} | }} | ||
| == Description == | == Description == | ||
| − | + | '''Auto-Turrets''' are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them. | |
| == Fighting tactics == | == Fighting tactics == | ||
| − | Sufficient [[ | + | Sufficient [[Hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | 
| * Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures. | * Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures. | ||
| Line 35: | Line 45: | ||
| * Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat. | * Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat. | ||
| * Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | * Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | ||
| − | * It is possible to completely outrange auto-turrets with sniper rifles. | + | * It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows. | 
| + | |||
| + | == History == | ||
| + | * [[1.0.3]] | ||
| + | ** Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement | ||
| + | ** Turrets will now drop aggro faster | ||
| + | ** Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7) | ||
| + | |||
| + | * [[0.1.4.0]] | ||
| + | ** Auto-Turret introduced | ||
| + | == Gallery == | ||
| + | <gallery> | ||
| + | turret1_l.png | Auto-Turret portrait | ||
| + | Auto-Turret model.png | Auto-Turret model | ||
| + | Auto-Turret_emplacement.png | Typical Auto-Turret emplacement | ||
| + | turret2_l.png | [[Auto-Turret (Machinegun)]] | ||
| + | Machinegun Turret.png | [[Auto-Turret (Machinegun)]] | ||
| + | </gallery> | ||
| {{Enemies navbox}} | {{Enemies navbox}} | ||
| [[Category:Automatons]] | [[Category:Automatons]] | ||
Latest revision as of 05:21, 20 November 2023
| Auto-Turret | |||||||||
|  | |||||||||
| Automaton | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Role | Stationary defense | ||||||||
| Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker Rag's Boutique | ||||||||
| Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||||
| Abilities | True-sight Immune to burning Immune to freeze | ||||||||
| 
 | |||||||||
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.
History
- 1.0.3
- Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
- Turrets will now drop aggro faster
- Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)
 
- 0.1.4.0
- Auto-Turret introduced
 
Gallery





