Difference between revisions of "Plasma Sentry"
		
		
		
		
		
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| m |  (Added skills and damage values to Plasma Sentries) | ||
| Line 14: | Line 14: | ||
| | actionpoints = 50 | | actionpoints = 50 | ||
| | initiative   = 15 | | initiative   = 15 | ||
| − | | damage       = {{Energy|15-35|number only}}<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) | + | | damage       = {{Energy|15-35|number only}} ({{Energy|26-61|number only}})<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) (348-522 [{{Energy|174-261|number only}}, {{Heat|174-261|number only}}]) | 
| | range        = 12 | | range        = 12 | ||
| | detection    = 115 | | detection    = 115 | ||
| Line 26: | Line 26: | ||
| | will          = 5 | | will          = 5 | ||
| | intelligence  = 4 | | intelligence  = 4 | ||
| + | | | ||
| + | | guns          = 70 (105) | ||
| | | | | ||
| | mechanical  = 50% / 20 | | mechanical  = 50% / 20 | ||
Revision as of 14:13, 13 March 2022
| Plasma Sentry | |||||||||||
|  | |||||||||||
| Automaton | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Role | Faceless defense bot | ||||||||||
| Location | Rail Crossing Abandoned Warehouse Research Facility Arke Power Station Deep Caverns | ||||||||||
| Loot | Ammo Electronic/Metal Scraps Self Consciousness Module (oddity) | ||||||||||
| Abilities | Turret mode | ||||||||||
| 
 | |||||||||||
Plasma Sentry or Plasma Walker is a type of a defense bot commonly found within abandoned Biocorp facilities and is also known to be used by the Faceless. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal Energy damage, while the plasma turret deals 100-150 Energy and 100-150 Heat damage.
Some disabled/broken plasma walkers have been repaired and repurposed by the Foundry Guard, and can also occasionally found alongside resourceful scavengers.
Fighting tactics
Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.
They are also extremely weak to electricity: Shock Bolts are very effective and can stun them.
Related quests
- Disable plasma walkers
- A special EMP device can be used to disable Faceless robots in Rail Crossing.
 
Random events


