Difference between revisions of "Random locations"

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== Mechanics ==
 
== Mechanics ==
Random dungeons do not pop up like [[:Category:Random events|random events]] do. They are either there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.
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Random dungeons appear in low level areas to spice up the early game on successive playthroughs.
  
They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small fragment into the map that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type ''(eg. a trapdoor will connect to a ladder, cave exit to west will connect to cave exit to east)'' but some random dungeons always appear in the same place.
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They do not pop up like [[:Category:Random events|random events]] do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.
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 +
They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small world fragment into the zone that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type ''(eg. a trapdoor will connect to a ladder, west transition will connect to east transition)'' but some random dungeons have pre-defined locations.
  
 
In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.
 
In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.
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As of version [[1.1.1.0]], there are 5 random dungeon base zones.
 
As of version [[1.1.1.0]], there are 5 random dungeon base zones.
  
* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker that can appear in low level areas before Junkyard.  
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* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility that can appear in low level areas before Junkyard.
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* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
* [[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large, but possibly partially blocked, cave that can appear in low level areas before Junkyard.  
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* [[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large, but possibly partially blocked, cave.
* [[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave that can appear in low level areas before Junkyard and may lead to other random dungeons.
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* [[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave that may lead to other random dungeons.
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
  
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Potential random dungeon entrance fragment locations.
 
Potential random dungeon entrance fragment locations.
  
* [[South Gate Outposts]], northwest outpost (cave passage entrance)<sup>[1]</sup>
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In [[Lower Caves]]:
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* [[South Gate Outposts]], northwest outpost (cave passage entrance){{Hard}}{{DOMINATING}}<sup>[1]</sup>
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
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* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] entrance)<sup>[2]</sup>
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* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)<sup>[2]</sup>
* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
 
  
 
:<sup>[1]</sup> Bugged, pending fix
 
:<sup>[1]</sup> Bugged, pending fix
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
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In [[Random dungeons]]:
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* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
  
 
== Map gallery ==
 
== Map gallery ==
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=== Dungeon entrances ===
 
=== Dungeon entrances ===
Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point.
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Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>

Revision as of 12:50, 14 January 2020

Random dungeons are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Random dungeons appear in low level areas to spice up the early game on successive playthroughs.

They do not pop up like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.

They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small world fragment into the zone that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random dungeons have pre-defined locations.

In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.

Random dungeons

As of version 1.1.1.0, there are 5 random dungeon base zones.

Entrance locations

Potential random dungeon entrance fragment locations.

In Lower Caves:

[1] Bugged, pending fix
[2] Was bugged until version 1.1.1.5

In Random dungeons:

Map gallery

Dungeon interiors

Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Dungeon entrances

Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.