Difference between revisions of "Random locations"

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In [[Lower Caves]]:
 
In [[Lower Caves]]:
* [[South Gate Outposts]], northwest outpost (cave passage entrance){{Hard}}{{DOMINATING}}<sup>[1]</sup>
+
* [[South Gate Outposts]], northwest outpost (bunker passage entrance){{Hard}}{{DOMINATING}}<sup>[1]</sup>
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
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* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)<sup>[2]</sup>
 
* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)<sup>[2]</sup>
  
:<sup>[1]</sup> Bugged, pending fix
+
:<sup>[1]</sup> Was bugged until version [[1.1.1.6]]
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
  

Revision as of 18:47, 31 January 2020

Random dungeons are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Random dungeons appear in low level areas to spice up the early game on successive playthroughs.

They do not pop up like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.

They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small world fragment into the zone that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random dungeons have pre-defined locations.

In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.

Random dungeons

As of version 1.1.1.0, there are 5 random dungeon base zones.

Entrance locations

Potential random dungeon entrance fragment locations.

In Lower Caves:

[1] Was bugged until version 1.1.1.6
[2] Was bugged until version 1.1.1.5

In Random dungeons:

Map gallery

Dungeon interiors

Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Dungeon entrances

Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.