Difference between revisions of "Quests"

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Lists of quests/missions as their objectives appear on your Notes {{key|N}} menu. There's also a list of [[Plot|plot items]] like keys and keycards.
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This is a list of quest objectives appear on your Notes {{key|N}} menu. There's also a list of [[Plot|plot items]] like keys and keycards.
 +
 
 +
See the bottom of this article for links to detailed quest walkthroughs.
  
 
== South Gate Station ==
 
== South Gate Station ==
 +
 
=== Main storyline ===
 
=== Main storyline ===
 
* Talk to [[Councilor Tanner]] in his office in the commons (level three)
 
* Talk to [[Councilor Tanner]] in his office in the commons (level three)
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* Save [[Cliff]]'s girlfriend from the ruins southwest of Junkyard
 
* Save [[Cliff]]'s girlfriend from the ruins southwest of Junkyard
 
* Sneak [[Abram]]'s cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard
 
* Sneak [[Abram]]'s cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard
* Rescue [[Maura]] from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate)
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** Rescue [[Maura]] from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate)
  
 
== Junkyard - Black Eels ==
 
== Junkyard - Black Eels ==
 
* Find [[Grover]] in his shack north of the tavern and next to Len's shop and collect his debt to [[Dockmaster Silas]] or his head
 
* Find [[Grover]] in his shack north of the tavern and next to Len's shop and collect his debt to [[Dockmaster Silas]] or his head
* Sail with captain [[Broderick]] to the island where he believe the lost cargo washed up and retrieve it for Dockmaster Silas
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** Sail with captain [[Broderick]] to the island where he believe the lost cargo washed up and retrieve it for Dockmaster Silas
* Find [[Blaine]] and find out if there's an alternative way into Scrappers HQ from Old Junkyard
+
*** Find [[Blaine]] and find out if there's an alternative way into Scrappers HQ from Old Junkyard
* Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers
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**** Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers
* Take the explosive charges from [[Colton]] and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard
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***** Take the explosive charges from [[Colton]] and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard
* Help Silas and the Black Eels take over Scrappers HQ (Silas must survive)
+
****** Help Silas and the Black Eels take over Scrappers HQ (Silas must survive)
  
 
== Junkyard - Scrappers ==
 
== Junkyard - Scrappers ==
 
* Look for a guy named [[Elwood]] in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B
 
* Look for a guy named [[Elwood]] in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B
* [[Eddy]] from [[Depot B]] wants you to use Elwood's key card to enter his house in the back alley north of the tavern and search for a strange disk shaped object
+
** [[Eddy]] from [[Depot B]] wants you to use Elwood's key card to enter his house in the back alley north of the tavern and search for a strange disk shaped object
* [[Eddy]] the scrapper boss wants you to find out how the Black Eels are sneaking into the Old Junkyard
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*** [[Eddy]] the scrapper boss wants you to find out how the Black Eels are sneaking into the Old Junkyard
  
 
== Camp Hathor ==  
 
== Camp Hathor ==  
* Burrowers have emerged from the abandoned mine following the earthquake and started attackign Camp Hathor. Enter the mine and see if you can stop them somehow
+
* Burrowers have emerged from the abandoned mine following the earthquake and started attacking Camp Hathor. Enter the mine and see if you can stop them somehow
* A mysterious man who calls himself the Rathound King is causing trouble to Camp Hathor. He is described as a strong and cunning foe who can control rathounds. Find him, kill him and bring his head to Edgar.
+
** A mysterious man who calls himself the Rathound King is causing trouble to Camp Hathor. He is described as a strong and cunning foe who can control rathounds. Find him, kill him and bring his head to Edgar.
 
* Rathound King wants you to kidnap Sarine, a female hunter from Camp Hathor. She's a very capable warrior, so take care. Bring her to the Rathound King's lair, once you have her.
 
* Rathound King wants you to kidnap Sarine, a female hunter from Camp Hathor. She's a very capable warrior, so take care. Bring her to the Rathound King's lair, once you have her.
  
 
== Rail Crossing ==
 
== Rail Crossing ==
 +
* Captain Herve wants you to get rid of the Faceless, one way or another
 +
** Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.
 
* Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop
 
* Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop
* Captain Herve wants you to get rid of the Faceless, one way or another
 
 
* Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles
 
* Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles
* Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.
 
 
* Someone's been stealing medical supplies from Doctor Boudreau's supply locker. Try to catch the thief in the act
 
* Someone's been stealing medical supplies from Doctor Boudreau's supply locker. Try to catch the thief in the act
 
* Dude had a strange vision where he saw you get something really important from a locker, located in a warehouse east of Rail Crossing. He wants you to bring him that important item
 
* Dude had a strange vision where he saw you get something really important from a locker, located in a warehouse east of Rail Crossing. He wants you to bring him that important item

Revision as of 10:40, 25 June 2014

This is a list of quest objectives appear on your Notes N menu. There's also a list of plot items like keys and keycards.

See the bottom of this article for links to detailed quest walkthroughs.

South Gate Station

Main storyline

  • Talk to Councilor Tanner in his office in the commons (level three)
    • Talk to Pasquale on the medical level
    • Talk to Gorsky at the shooting range and have a practice session
      • Start the practice session at the shooting range, score ten hits, end the session and report to Tanner
        • Return to Tanner and let him know you've done some target practice
  • Talk to Harold on the engineering level to find out how to reactivate the power generator in the outposts to the north
    • Reactivate the power generator and retake the outposts in the cave tunnels to the north. There are total of five outposts, and you'll need to activate at least three of them
  • Complete tasks Bret gives you and return to Tanner
    • Talk to Bret at the agronomy concerning his 'hopper round up'
      • Capture three cave hoppers for Big Bret
    • A young man named Newton was sent by Big Bret to catch cave hoppers in the Mushroom cove, but he hasn't returned yet. See what's taking him so long
  • Complete tasks Gorsky give you and return to Tanner
    • Travel to GMS compound and talk to Gorsky (Essie at the Lower Underrail exit can instruct you on how to get there)
      • Find a way to open the sealed door in the GMS compound
  • Travel to Junkyard and search for Armadillo class drill rotor circuit board (one of the merchants might have it or know where to find it)
  • Tanner wants you to find out what is happening in Rail Crossing and assist them with their problem

Sidequests

  • Retrieve the package from the barracks at SGS station platform near the tunnel and take it to the warehouse south of GMS compound
  • Shoot a rathound with a bolt Quinton gave you and collect a tissue sample
  • Find Old Jonas's watch in the caves north of South Gate Station
  • Get some raw meat for Mordre at the Mushroom Cove
  • Deliver trading documents to the United Stations ambassador in Junkyard
  • Big Bret told you that SGS has lost contact with Camp Hathor after the earthquake, he wants you to go there and see what's happening. It's located in the caves east of SGS.
  • Harold wants you to check out an old battery recycling plant located in the caves, straight to the east from SGS. See if you can find some optoelectric nuclear cells, related equipment, blueprints or similar and bring it to him.

Not yet implemented

  • Meet Gorsky in the Core City
  • Vera wants you to find out what happened to merchants Terry and Lora Baker (They were last heard from when they were in Core City and might have stopped by Rail Crossing later)
  • Look for Cornell and his Acid Hunters gang in the Core City

Junkyard

  • Meet Grover and Treasa in the back alley behind Grover's shack north of the tavern for a showdown
  • Retrieve Kohlmeier's lucky knife from his former house in the east part of the residential area and return it to him in the slums
  • Fish up five blue eels and return them to Kareem at the Junkyard tavern. According to him you can find blue eels in the waters to the west
  • Save Cliff's girlfriend from the ruins southwest of Junkyard
  • Sneak Abram's cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard
    • Rescue Maura from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate)

Junkyard - Black Eels

  • Find Grover in his shack north of the tavern and next to Len's shop and collect his debt to Dockmaster Silas or his head
    • Sail with captain Broderick to the island where he believe the lost cargo washed up and retrieve it for Dockmaster Silas
      • Find Blaine and find out if there's an alternative way into Scrappers HQ from Old Junkyard
        • Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers
          • Take the explosive charges from Colton and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard
            • Help Silas and the Black Eels take over Scrappers HQ (Silas must survive)

Junkyard - Scrappers

  • Look for a guy named Elwood in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B
    • Eddy from Depot B wants you to use Elwood's key card to enter his house in the back alley north of the tavern and search for a strange disk shaped object
      • Eddy the scrapper boss wants you to find out how the Black Eels are sneaking into the Old Junkyard

Camp Hathor

  • Burrowers have emerged from the abandoned mine following the earthquake and started attacking Camp Hathor. Enter the mine and see if you can stop them somehow
    • A mysterious man who calls himself the Rathound King is causing trouble to Camp Hathor. He is described as a strong and cunning foe who can control rathounds. Find him, kill him and bring his head to Edgar.
  • Rathound King wants you to kidnap Sarine, a female hunter from Camp Hathor. She's a very capable warrior, so take care. Bring her to the Rathound King's lair, once you have her.

Rail Crossing

  • Captain Herve wants you to get rid of the Faceless, one way or another
    • Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.
  • Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop
  • Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles
  • Someone's been stealing medical supplies from Doctor Boudreau's supply locker. Try to catch the thief in the act
  • Dude had a strange vision where he saw you get something really important from a locker, located in a warehouse east of Rail Crossing. He wants you to bring him that important item

Foundry

  • You found evidence that Evelyn Ingram is a serious murderer, you should report her to the authorities.
  • Chief Banner wants you to kill Balor, the leader of Ironheads, and bring him his red cybernetic eye. He is probably located in the warehouse complex south of Foundry.
    • Chief wants you to investigate a small group of Faceless that was spotted west of Foundry. Find out why they're there and report to the chief.
      • Faceless in the caves west of Foundry want you to help them locate a mysterious object that was stolen from them. You should inquire with the Foundry merchants.
    • Learn more about the strange creatures that inhabit Foundry's mine. You might need help from a biologist.
    • Find a way to stop the big creature that, along with its smaller cousins, threatens Foundry. Start by going to the mine and talking to Marcos, the mining supervisor, and Saban, a guard that survived the encounter with the Beast.
      • Find a different way to kill the Beast
        • Repair the large smelting furnace in Foundry.
          • You need to load the furnace before you can use it to kill the Beast. (Find 30 impure chromium blades)

Other

  • Find the source of the signal the strange necklace is tuned to track
  • Milton wants a footlocker key carried by two men supposedly located somewhere in the caves. Find the key and bring it to him