Difference between revisions of "Restore Arke powergrid"
m (Corrected Arke MW rating) |
m (I assume it was just a mistake - there is nothing in the second area at the SOUTH east. The ladder to descend is in very NORTH WEST of the second area, the door to get to that ladder is in the NORTH EAST.) |
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*** The recharge pad generator key can be used to disable robot shield recharging stations. | *** The recharge pad generator key can be used to disable robot shield recharging stations. | ||
− | * Return to the second area, find assembly control room #2 and descend into the utility section. | + | * Return to the second area, find assembly control room #2 through a door to the north east and descend into the utility section via a ladder in the north west. |
− | ** Find [[Utility Key (Arke Power Station Utility Section)|Utility Key]], make your way through the spiders. | + | ** Find [[Utility Key (Arke Power Station Utility Section)|Utility Key]], make your way through the spiders and crawlers. |
*** If you have high enough perception/snooping, you can find a hidden trapdoor in the toxic storage room leading directly to the storage and skip most of this area. (11 perception required for the trapdoor in the toxic storage, but only 10 for the one in the storage room) | *** If you have high enough perception/snooping, you can find a hidden trapdoor in the toxic storage room leading directly to the storage and skip most of this area. (11 perception required for the trapdoor in the toxic storage, but only 10 for the one in the storage room) | ||
** Find [[Utility Storage Keycard (Arke Power Station Utility Section)|Utility Storage Keycard]] and head to the storage in southeast. | ** Find [[Utility Storage Keycard (Arke Power Station Utility Section)|Utility Storage Keycard]] and head to the storage in southeast. | ||
− | ** Grab [[Utility Keycard (Arke Power Station Utility Section)|Utility Keycard]] from the storage and head up into the main hall. | + | ** Grab [[Utility Keycard (Arke Power Station Utility Section)|Utility Keycard]] from the storage and head up into the main hall via the south western room. |
− | * In the main hall, | + | * In the main hall, head to the stairs in the north east. Find [[Senad Roberts' Office Keycard (Arke Power Station)|Senad Roberts' Office Keycard]] on this second floor. |
** You can exit the power station through the main doors at this point. | ** You can exit the power station through the main doors at this point. | ||
− | ** Return to the first area and find [[Power Control Room (Arke Power Station)|Power Control Room Keycard]] in the station manager's office. | + | ** Return to the first area and find [[Power Control Room (Arke Power Station)|Power Control Room Keycard]] in the station manager's office (north west corner). |
** Head back to the main hall and take the elevator to the power management room. | ** Head back to the main hall and take the elevator to the power management room. | ||
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Due to extensive damage and decades without maintenance, the powerplant produces less 10 MW out of its 300 MW capacity. Some power lines have also been damaged. | Due to extensive damage and decades without maintenance, the powerplant produces less 10 MW out of its 300 MW capacity. Some power lines have also been damaged. | ||
− | There isn't enough power to power up both [[Caerus Residential Block]] and [[Hollow Earth|Hollow Earth research complex]] at the same time, but both must be powered and visited at least once. | + | There isn't enough power to power up both [[Caerus Residential Block]] and [[Hollow Earth|Hollow Earth research complex]] at the same time, but both must be powered and visited at least once. An [[Electronics]] check can be made to increase the power output (140 required). |
{| class="sortable wikitable" | {| class="sortable wikitable" |
Latest revision as of 18:33, 27 December 2023
Restore Arke powergrid | ||
Unmarked quest (No notes) | ||
---|---|---|
Quest information | ||
Location | Arke Power Station | |
Given by | N/A | |
Rewards | Gain access to power distribution | |
Related quests | ||
Open the gate leading to Tchort | ||
|
Reaching the Power Management Console of Arke Power Station is necessary to power up other areas in Deep Caverns.
Objectives
N/A
Walkthrough
- This section needs expansion.
The power station is under IRIS control. It's full of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.
- Enter the powerplant through the side entrance. You won't get anywhere from the main entrance yet.
- Find Entertainment Room Keycard in the offices of the first area.
- Head east to the second area and find Janitor's Closet Keycard in the northeast end.
- Return to the first area and find janitor's closet in the southwest corner, grab Recharge Pad Generator Key and Assembly Control Room 2 Keycard.
- The recharge pad generator key can be used to disable robot shield recharging stations.
- Return to the second area, find assembly control room #2 through a door to the north east and descend into the utility section via a ladder in the north west.
- Find Utility Key, make your way through the spiders and crawlers.
- If you have high enough perception/snooping, you can find a hidden trapdoor in the toxic storage room leading directly to the storage and skip most of this area. (11 perception required for the trapdoor in the toxic storage, but only 10 for the one in the storage room)
- Find Utility Storage Keycard and head to the storage in southeast.
- Grab Utility Keycard from the storage and head up into the main hall via the south western room.
- Find Utility Key, make your way through the spiders and crawlers.
- In the main hall, head to the stairs in the north east. Find Senad Roberts' Office Keycard on this second floor.
- You can exit the power station through the main doors at this point.
- Return to the first area and find Power Control Room Keycard in the station manager's office (north west corner).
- Head back to the main hall and take the elevator to the power management room.
Power Management console
Due to extensive damage and decades without maintenance, the powerplant produces less 10 MW out of its 300 MW capacity. Some power lines have also been damaged.
There isn't enough power to power up both Caerus Residential Block and Hollow Earth research complex at the same time, but both must be powered and visited at least once. An Electronics check can be made to increase the power output (140 required).
Location | Can be powered? |
Notes |
---|---|---|
Research Complex | Yes | Access to laboratories containing Organic Processor and Mutagen Scanner. Necessary to open the gate leading to Tchort and solve the optional Mutagen Puzzle. |
Tithonus Lab | No | Running on internal backup power generator. |
Mutagen Tanks A | Yes | Must be powered to open the gate leading to Tchort between Mutagen tanks A and B. |
Mutagen Tanks B | No | No power required. |
Arke Power Station | No | Power must be deallocated to disable IRIS defenses and robot manufacturing. |
Warehouse Block 1 | No | No power required. |
Warehouse Block 2 | Yes | Toxic Storage in WB2 contains two Hydraulic Fluid Canisters and a Hydro-Pneumatic Accumulator. Parts required to repair the gate mechanism. |
BCAF - Detachment Hollow Earth | No | Unknown Biocorp Armed Forces location. Possibly Cytosine Outpost, which has its own power. |
Talos Outpost | No | The Faceless outpost east of warehouse blocks. |
Caerus Residential Block | Yes | Caerus apartments contain Maria Hope's Keycard and many computer logs. Each time power is allocated to Caerus, a group of coil spiders inside the buildings awaken. |
Tartarus Maximum Security Prison | No | Unknown location. |
South Elevator | No | Faulty powergrid. Must be powered from the Nucleus. |
Dealing with IRIS
- This section needs expansion.
Necessary only for acquiring repair bot AI core to repair the gate mechanism. With sufficient skills, the gate can be also repaired without it.
- Enter the power station core from the first area
- Note that some of the doors here are roll-up, you must move right up to them to open
- Find and activate the consoles around the hallways (optionally also shut down 4 recharge pads in the hallways for the upcoming fight)
- Fight IRIS security, including couple of industrial bots and four shock turrets.
- The fight can be skipped with high enough persuasion. (110 effective skill required)
- The AI cores are in the back room, accessible after defeating the bots or persuading IRIS.