Lower Caves

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Lower CavesUncontrolled zone

There is an intricate network of cave tunnels below, above and all around the Underrail metro system.
Global Map CV.png
Major location information
Music Subterra
Located in Below Lower Underrail
Areas Junkyard tunnels
North caves (Omega)
South caves
East caves (Hathor)
Connections Mushroom Cove
Junkyard Gate
Siphoner Pools
Abandoned Building
Battery Recycling Plant
Camp Hathor
Rathound King Lair
GMS compound level 3
Fast Travel Rift (near deep caverns elevator)
NPCs Cliff, Jenny, Ol' Chopper
Technical
Map file(s) jyt1, jyt2, jyt3, jyt4, jyt5, cv-dc, cv1, cv2, cv3, cv4, cv5, cv6, cv8, cv9, cv10, cv11, cv12, cv13, cv14, cv19, cv20, cv21

Lower Caves are the natural caverns and tunnels that don't reach all the way up to Lower Underrail nor all the way down to Deep Caverns.

Description

The only initially accessible part of caves is a nondescript cavernous area between Mushroom Cove and Junkyard. Consists of four zones; a waterfront tunnel, two cavernous areas with some ruined shacks and buildings to the west and Siphoner pools. One more small area becomes accessible during Abram's quest Free Maura. Some azuridae and rathounds can be found lurking in the waterfront tunnel between Junkyard and Mushroom Cove. Further to west, hostile junkyard thugs can be found in a ruined shack and wounded Cliff in a ruined building further to south.

Once the player gets access to TNT Charges, cave passages blocked by rocks can be opened. This opens many new cave exploration possibilities, mainly Hathor caves east of Crossroad Watch. The cave tunnels between Mushroom Cove and Junkyard may contain entrances to random dungeons.

Characters

Junkyard tunnels

Caves north of SGS

Caves east of SGS

Quests

Flora and fauna

This section needs expansion with fishing info.

All plants and critters in the wild respawn over time unless noted otherwise.

Junkyard tunnels North of SGS ("Omega caves") South of SGS East of SGS ("Hathor caves")

Map Gallery

Junkyard tunnels

These caves are the tunnels leading to Junkyard, west of South Gate Station and northwest of Mushroom Cove.

Junkyard tunnels 1

  • 5 patches of Lake Mushrooms
  • 2 respawning Mindshrooms on an island. An underwater rock bridge leading to the island can be found with 8 Perception
  • Pile of rubble west of the island containing a Trilobite Fossil oddity, 1 XP
  • If your game includes the random dungeon Water Treatment Facility, the facility will be visible through a crevice on the west side of the area. However it cannotbe reached from this map

Junkyard tunnels 2

  • 1 respawning Mindshroom in the northwest part of the area
  • Pile of rubble in the southeast corner containing a Trilobite Fossil oddity, 1 XP
  • On the shelves in the thugs' shelter is a Marked Card Deck oddity, 2 XP
  • During Abram's 3rd quest, Free Maura, a new exit will become available on the north wall

Junkyard tunnels 3

Junkyard tunnels 4

  • Cliff is on the west side of the area and the quest giver for Save Jenny
  • If your game includes the random dungeon Water Treatment Facility, the facility can be reached with the southeast exit
  • In the southeast broken buiding, one of the lockers requires 40 Lockpicking to open

Junkyard tunnels 5

Caves north of SGS

The caves between South Gate Outposts and the bottom level of GMS compound. SGS's old rival Omega used to move through these caves. Part of the caves is accessible from the bottom level of GMS, but TNT Charges or Jackhammer are required to enter some of them.

Caves south of SGS

These caves are situated to the south of Mushroom Cove and Crossroad Caves. TNT Charges or Jackhammer are required to enter.

Caves east of SGS

The largest section of caves. Located east of Crossroad Watch and Crossroad Caves, also connected to the northeast part of South Gate Outposts. TNT Charges or Jackhammer are required to enter. Notable locations in these caves include Camp Hathor, a battery recycling plant, Rathound King Lair, and a Deep Caverns elevator.