Difference between revisions of "Random locations"

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'''Random dungeons''' are new type of content introduced in Underrail version [[1.1.1.0]].
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'''Random locations''' are new type of content introduced in Underrail version [[1.1.1.0]].
  
 
== Mechanics ==
 
== Mechanics ==
Random dungeons appear in low level areas to spice up the early game on successive playthroughs.
+
Initial random location introduced in [[1.1.1.0]] were dungeons that appeared in low level areas to spice up the early game on successive playthroughs. Version [[1.1.2.0]] expanded the system to include other kinds of random locales, such as large stationary boats in the waterways.
  
They do not pop up and later disappear like [[:Category:Random events|random events]] do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random dungeons, but usually not all of them. Random dungeons can also be chained so that one random dungeon leads into another.
+
They do not pop up and later disappear like [[:Category:Random events|random events]] do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random locations, but usually not all of them. Random locations can also be chained so that one random location leads into another.
  
They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small world fragment into the zone that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type ''(eg. a trapdoor will connect to a ladder, west transition will connect to east transition)'' but some random dungeons have pre-defined locations.
+
They should be as indistinguishable from regular areas as possible: A random location will modify one or more zones by adding a small world fragment into the zone that serves as the location's entrance. Usually, any entrance fragment can lead to any random location of matching type ''(eg. a trapdoor will connect to a ladder, west transition will connect to east transition)'' but some random locations have pre-defined locations.
  
In addition to random loot like in static areas, random dungeons have randomized entrances and other varying random factors.
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In addition to random loot like in static areas, random locations have randomized entrances and other varying random factors.
  
== Dungeon zones ==
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== Zones ==
Base zones for random dungeons. The contents of these zones are randomized to varying degrees.
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Base zones for random locations. The contents of these zones are randomized to varying degrees.
  
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'''Unnamed'''
 
* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
 
* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
 
* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
 
* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
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* [[Cave (Random dungeon 4)|Low level cave 4]]
 
* [[Cave (Random dungeon 4)|Low level cave 4]]
 
* [[Lower Passages (Random dungeon)]]
 
* [[Lower Passages (Random dungeon)]]
 +
 +
'''Named'''
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
 
* [[Core City Office Building]]
 
* [[Core City Office Building]]
 
* [[Jet Eater Lair]]{{expedition-inline}}
 
* [[Jet Eater Lair]]{{expedition-inline}}
<!-- these zones don't appear to be finished
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* [[Hopperdrome]]{{expedition-inline}}
* dun_cc_spipes
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* [[Drag 'n' Drop]]{{expedition-inline}}
* dun_cc_sbombers
 
-->
 
  
== Dungeon fragments ==
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== Fragments ==
'''Fragments''' are small changes added to existing static zones. They usually serve as random dungeon entrances, or other points of interests in quests related to random dungeons.
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'''Fragments''' are small changes added to existing static zones. They usually serve as random location entrances, or other points of interests in quests related to random locations.
  
 
In [[Lower Caves]]:
 
In [[Lower Caves]]:
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In [[Core City]]:
 
In [[Core City]]:
 
* Upper level, leading to [[Core City Office Building]]
 
* Upper level, leading to [[Core City Office Building]]
* Sewers ''(2 potential random dungeons, not yet in-game?)''{{verify}}
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* [[Core City Sewers Channels]]
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* [[Core City Sewers Furnace]]
 +
* [[Core City Sewers Pipes]]
  
 
In '''Waterways''':{{expedition-inline|Expedition}}
 
In '''Waterways''':{{expedition-inline|Expedition}}
* [[Core Ring]], [[Drag 'n' Drop]]
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* [[Chancer's Bay]], [[Drag 'n' Drop]] exterior
* [[Rig Periphery]], [[Drag 'n' Drop]]
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* [[Rig Periphery]], [[Drag 'n' Drop]] exterior
* [[Jet Eater Lair]]
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* [[Core Ring Protectorate Outpost]], [[Drag 'n' Drop]] exterior
* [[Core City Sewer Exit]], a boat
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* [[Core Ring]], [[Drag 'n' Drop]] exterior
 +
Additonally Waterways can have one or two out of three of these fragments:
 +
* [[Jet Eater Lair]] ([[Jet Eater Hunt]] quest)
 +
* [[Core City Sewer Exit]], a boat ([[The tracking device]] quest)
 +
* [[Hopperdrome]]
  
In [[Random dungeons]]:
+
In [[Random locations]]:
 
* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
 
* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
  
 
== Map gallery ==
 
== Map gallery ==
  
=== Dungeon interiors ===
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=== Interiors ===
Maps of random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.
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Maps of random location zones. Note that parts of the location layouts, such as entrances and which areas are blocked or damaged, can be randomized.
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
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=== Fragments ===
 
=== Fragments ===
Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.
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Random locations add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
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== History ==
 
== History ==
* [[1.1.2.0]]: added more random dungeons
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* [[1.1.2.0]]: added more random locations
 
* [[1.1.1.6]]: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
 
* [[1.1.1.6]]: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
 
* [[1.1.1.5]]: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
 
* [[1.1.1.5]]: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
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{{Locations navbox}}
 
{{Locations navbox}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
[[Category:Locations| Random dungeons]]
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[[Category:Locations| Random locations]]

Latest revision as of 08:26, 29 December 2023

Random locations are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Initial random location introduced in 1.1.1.0 were dungeons that appeared in low level areas to spice up the early game on successive playthroughs. Version 1.1.2.0 expanded the system to include other kinds of random locales, such as large stationary boats in the waterways.

They do not pop up and later disappear like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random locations, but usually not all of them. Random locations can also be chained so that one random location leads into another.

They should be as indistinguishable from regular areas as possible: A random location will modify one or more zones by adding a small world fragment into the zone that serves as the location's entrance. Usually, any entrance fragment can lead to any random location of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random locations have pre-defined locations.

In addition to random loot like in static areas, random locations have randomized entrances and other varying random factors.

Zones

Base zones for random locations. The contents of these zones are randomized to varying degrees.

Unnamed

Named

Fragments

Fragments are small changes added to existing static zones. They usually serve as random location entrances, or other points of interests in quests related to random locations.

In Lower Caves:

In Lower Passages:

In Core City:

In WaterwaysExpedition

Additonally Waterways can have one or two out of three of these fragments:

In Random locations:

Map gallery

Interiors

Maps of random location zones. Note that parts of the location layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Fragments

Random locations add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.

History

  • 1.1.2.0: added more random locations
  • 1.1.1.6: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
  • 1.1.1.5: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
  • 1.1.1.0: introduced random dungeons