Difference between revisions of "Random locations"

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* [[Core City Office Building]]
 
* [[Core City Office Building]]
 
* [[Jet Eater Lair]]{{expedition-inline}}
 
* [[Jet Eater Lair]]{{expedition-inline}}
 +
* [[Hopperdrome]]{{expedition-inline}}
 
* [[Drag 'n' Drop]]{{expedition-inline}}
 
* [[Drag 'n' Drop]]{{expedition-inline}}
<!-- these zones don't appear to be finished
 
* dun_cc_spipes
 
* dun_cc_sbombers
 
-->
 
  
 
== Fragments ==
 
== Fragments ==
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In [[Core City]]:
 
In [[Core City]]:
 
* Upper level, leading to [[Core City Office Building]]
 
* Upper level, leading to [[Core City Office Building]]
* Sewers ''(2 potential random dungeons, not yet in-game?)''{{verify}}
+
* [[Core City Sewers Channels]]
 +
* [[Core City Sewers Furnace]]
 +
* [[Core City Sewers Pipes]]
  
 
In '''Waterways''':{{expedition-inline|Expedition}}
 
In '''Waterways''':{{expedition-inline|Expedition}}
 +
* [[Chancer's Bay]], [[Drag 'n' Drop]] exterior
 +
* [[Rig Periphery]], [[Drag 'n' Drop]] exterior
 +
* [[Core Ring Protectorate Outpost]], [[Drag 'n' Drop]] exterior
 
* [[Core Ring]], [[Drag 'n' Drop]] exterior
 
* [[Core Ring]], [[Drag 'n' Drop]] exterior
* [[Rig Periphery]], [[Drag 'n' Drop]] exterior
+
Additonally Waterways can have one or two out of three of these fragments:
* [[Jet Eater Lair]]
+
* [[Jet Eater Lair]] ([[Jet Eater Hunt]] quest)
* [[Core City Sewer Exit]], a boat
+
* [[Core City Sewer Exit]], a boat ([[The tracking device]] quest)
 +
* [[Hopperdrome]]
  
 
In [[Random locations]]:
 
In [[Random locations]]:

Latest revision as of 08:26, 29 December 2023

Random locations are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Initial random location introduced in 1.1.1.0 were dungeons that appeared in low level areas to spice up the early game on successive playthroughs. Version 1.1.2.0 expanded the system to include other kinds of random locales, such as large stationary boats in the waterways.

They do not pop up and later disappear like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random locations, but usually not all of them. Random locations can also be chained so that one random location leads into another.

They should be as indistinguishable from regular areas as possible: A random location will modify one or more zones by adding a small world fragment into the zone that serves as the location's entrance. Usually, any entrance fragment can lead to any random location of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random locations have pre-defined locations.

In addition to random loot like in static areas, random locations have randomized entrances and other varying random factors.

Zones

Base zones for random locations. The contents of these zones are randomized to varying degrees.

Unnamed

Named

Fragments

Fragments are small changes added to existing static zones. They usually serve as random location entrances, or other points of interests in quests related to random locations.

In Lower Caves:

In Lower Passages:

In Core City:

In WaterwaysExpedition

Additonally Waterways can have one or two out of three of these fragments:

In Random locations:

Map gallery

Interiors

Maps of random location zones. Note that parts of the location layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Fragments

Random locations add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.

History

  • 1.1.2.0: added more random locations
  • 1.1.1.6: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
  • 1.1.1.5: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
  • 1.1.1.0: introduced random dungeons