Difference between revisions of "Zaman's Lair"

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** The north door requires 100 [[Hacking]] (can be bypassed going through the '''Spider caves''')
 
** The north door requires 100 [[Hacking]] (can be bypassed going through the '''Spider caves''')
 
* The door north of the SE room requires 75 [[Hacking]] (can be bypassed going through the '''Spider caves''')
 
* The door north of the SE room requires 75 [[Hacking]] (can be bypassed going through the '''Spider caves''')
 +
* [[Zaman]] and [[Chop-Chop]]
  
 
=== Spider caves ===
 
=== Spider caves ===
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* There are some [[Coil Spider]]s inhabiting and patrolling the area
 
* There are some [[Coil Spider]]s inhabiting and patrolling the area
 
* Close to the SE corner is a pile of rubble containing an [[Obsidian Shard]] oddity, 1 XP
 
* Close to the SE corner is a pile of rubble containing an [[Obsidian Shard]] oddity, 1 XP
* Close to the northern exit are some [[Destructible objects|destructible rocks]], hiding the second exit to area '''Zaman's Lair'''
+
* Close to the northern exit are some [[Destructible objects|destructible rocks]], hiding the second exit to area '''Zaman's Lair''' (the '''Underground lake''' area to the north has a couple of [[TNT Charge]]s in case you need them to escape the lair)
 
* Near the second western exit being the destructible rocks is a barrel containing a rare [[Shiv]] melee weapon
 
* Near the second western exit being the destructible rocks is a barrel containing a rare [[Shiv]] melee weapon
  
== Enemies ==
+
=== Underground lake ===
* [[Zaman]] and [[Chop-Chop]]
+
* The southern exit leads to area '''Spider caves'''
* [[Coil Spider]]s in the caves beyond
+
* There are several [[Azuridae]] and [[Azuridae Goliathus]] in this area
* [[Azuridae]] deeper down in the caves
+
* Has 2 respawning [[Mindshroom]]s
 +
* On the wall to the west of the eastern mindhsroom is a hidden cave (need [[Perception]]) containing some [[United Stations Dollar]]s
 +
* Next to the boat is a dead man carrying some [[TNT Charge]]s and a [[Core City Plans]] oddity, 1 XP
  
 
== Quests ==
 
== Quests ==

Revision as of 18:20, 11 March 2020

Zaman's LairUncontrolled zone

Cc zamanslair.png
Dungeon information
Music Subterranon
Located in Core City Sewers
Areas Zaman's Lair
Spider caves
Underground lake
Connections Core City Sewers
NPCs Zaman
Technical
Map file(s) cc_zamansLair
cc_zamansCave1
cc_zamansCave2

Zaman's Lair is a dungeon in Core City Sewers.

Description

An old and abandoned facility under Core City, accessible from Core City Sewers, area Sewers west. It likely belonged to Biocorp in the past, but nowadays only a madman named Zaman resides there.

To get there, head to the first area of the sewers from Core City docks and exit to the west. Zaman's lair is directly north from the next area, but you'll have to take a detour through the westermost part (area Sewers west, cave entrance ) of the sewers to reach the entrance.

Zaman's Lair

  • The southern exit (the entrance to Zaman's Lair leads to Core City Sewers, area Sewers west
    • The eastern exits leads to area Spider caves
  • Entrance room:
    • When entering for the first time, Zaman will close the entrance door behind you and you'll need to find a way to open it to get out
    • The entrance door can be opened (with the computer console on the other side of the the glass windows?Verify)
    • The north door requires 100 Hacking (can be bypassed going through the Spider caves)
  • The door north of the SE room requires 75 Hacking (can be bypassed going through the Spider caves)
  • Zaman and Chop-Chop

Spider caves

  • The 2 western exits (one to the south, one to the north behind the destructible rocks) leads to area Zaman's Lair
  • The northern exit leads to area Underground lake
  • There are several Electric web traps all around the place
  • There are some Coil Spiders inhabiting and patrolling the area
  • Close to the SE corner is a pile of rubble containing an Obsidian Shard oddity, 1 XP
  • Close to the northern exit are some destructible rocks, hiding the second exit to area Zaman's Lair (the Underground lake area to the north has a couple of TNT Charges in case you need them to escape the lair)
  • Near the second western exit being the destructible rocks is a barrel containing a rare Shiv melee weapon

Underground lake

Quests

  • Find Raul: Coretech's agent Raul has gone missing.

Map Gallery