Difference between revisions of "Lurker Base"
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{{Location Infobox | {{Location Infobox | ||
| name = Lurker Base | | name = Lurker Base | ||
− | | type = | + | | type = Dungeon |
| control = none | | control = none | ||
| image = lup-a8.png | | image = lup-a8.png | ||
| music = WarehouseHorror.ogg | | music = WarehouseHorror.ogg | ||
| world = [[Under-passages]] | | world = [[Under-passages]] | ||
− | | areas = Base<br | + | | areas = Base <br> Prison |
− | | exits = [[ | + | | exits = [[Lower Passages]] |
| npcs = [[Lurker Butcher]] | | npcs = [[Lurker Butcher]] | ||
− | | mapfile = lup-a8<br | + | | mapfile = lup-a8 <br> lup-a8Prison |
}} | }} | ||
− | '''Lurker Base''' is a location in the [[ | + | '''Lurker Base''' is a location in the [[Lower Passages]]. |
== Description == | == Description == | ||
− | |||
It is the base of the [[Lurkers|Lurker]] bandits. | It is the base of the [[Lurkers|Lurker]] bandits. | ||
It has several entrances. The shortest one to enter it (and immediately find the [[Psionic Mentor: Electrokinetic Imprint]]) is the following: | It has several entrances. The shortest one to enter it (and immediately find the [[Psionic Mentor: Electrokinetic Imprint]]) is the following: | ||
Line 21: | Line 20: | ||
* Use [[TNT Charge]] or [[Jackhammer]] to get past the stone and take the eastern one of the two north exits again. | * Use [[TNT Charge]] or [[Jackhammer]] to get past the stone and take the eastern one of the two north exits again. | ||
* Continue the linear way to the east to enter the Lurker Base. | * Continue the linear way to the east to enter the Lurker Base. | ||
+ | |||
+ | === Lurker Base === | ||
+ | * The north exit leads to [[Lower Passages]], area '''Underpassages A10''' | ||
+ | * The west exit leads to [[Lower Passages]], area '''Underpassages A7''' | ||
+ | * The SE exit leads to [[Lower Passages]], area '''Underpassages A5'''. It connects the remaining part of the base only through the ventilation shaft | ||
+ | * The base is inhabited by several [[Lurker Gunner]], [[Lurker Hunter]], [[Lurker Psionic]], [[Lurker Sniper]], [[Lurker Murderer]], [[Lurker Trapper]] | ||
+ | * The SW room: | ||
+ | ** Has a stealthy [[Lurker Hunter]] monitoring the camera | ||
+ | ** Has a box with an [[Eye Patch]] oddity, 1 XP | ||
+ | ** Breaking the camera will attract ~4 nearby lurkers | ||
+ | * The N dining room: | ||
+ | ** A box contains a [[Tooth Necklace]] oddity, 1 XP | ||
+ | ** The ladder down to the north leads to area '''Lurker Prison''' | ||
+ | ** The barrel east of the room has a [[Psionic Mentor: Electrokinetic Imprint]] | ||
+ | * The NW bedroom: | ||
+ | ** Has a couple of stealthy Lurkers | ||
+ | ** Has a [[Blueprint: Micro-Shrapnel Bullets]] | ||
+ | * The butcher room in the NE: | ||
+ | ** The backdoor leading to the north exit requires 90 [[Lockpicking]] | ||
+ | ** The [[Lurker Butcher]] carries the unique [[Butcher's Cleaver]], the [[Butcher's Key (Lurker Base)]] and a [[Butcher's Lucky Charm]] oddity, 3 XP | ||
+ | ** Staying too long in the room will affect you with Chilled (3 stacks), then Hyppothermia effects | ||
+ | ** The freezers contain a lot of food items | ||
+ | * The SE room (dog pit) | ||
+ | ** The barrel NW of the pit contains a [[Tooth Necklace]] oddity, 1 XP | ||
+ | ** A couple of dogs are fighting. After the fight only one will survive (and will attack you if you enter the pit) | ||
+ | |||
+ | === Lurker Prison === | ||
+ | * Accessed from a ladder to the north of area '''Lurker Base''' | ||
+ | * The cell area: | ||
+ | ** Has a [[Lurker Trapper]] and a [[Lurker Sniper]] hiding in the shadows | ||
+ | ** All the cells can be opened with 60 [[Lockpicking]], or by using the switch in the west room | ||
+ | * The west room: | ||
+ | ** Can be opened with 100 [[Lockpicking]] or with the [[Butcher's Key (Lurker Base)]] | ||
+ | ** Has the switch which will open all the cells | ||
+ | ** Has several containers with level ~120 crafting components (electronics, firearms) | ||
== Enemies == | == Enemies == |
Latest revision as of 09:12, 1 May 2024
Lurker Base | |||||
Dungeon information | |||||
---|---|---|---|---|---|
Music | Cornered | ||||
Located in | Under-passages | ||||
Areas | Base Prison | ||||
Connections | Lower Passages | ||||
NPCs | Lurker Butcher | ||||
|
Lurker Base is a location in the Lower Passages.
Description
It is the base of the Lurker bandits. It has several entrances. The shortest one to enter it (and immediately find the Psionic Mentor: Electrokinetic Imprint) is the following:
- Start in Blaine's zone and take the north exit (the eastern one of the two).
- Use TNT Charge or Jackhammer to get past the stone and take the eastern one of the two north exits again.
- Continue the linear way to the east to enter the Lurker Base.
Lurker Base
- The north exit leads to Lower Passages, area Underpassages A10
- The west exit leads to Lower Passages, area Underpassages A7
- The SE exit leads to Lower Passages, area Underpassages A5. It connects the remaining part of the base only through the ventilation shaft
- The base is inhabited by several Lurker Gunner, Lurker Hunter, Lurker Psionic, Lurker Sniper, Lurker Murderer, Lurker Trapper
- The SW room:
- Has a stealthy Lurker Hunter monitoring the camera
- Has a box with an Eye Patch oddity, 1 XP
- Breaking the camera will attract ~4 nearby lurkers
- The N dining room:
- A box contains a Tooth Necklace oddity, 1 XP
- The ladder down to the north leads to area Lurker Prison
- The barrel east of the room has a Psionic Mentor: Electrokinetic Imprint
- The NW bedroom:
- Has a couple of stealthy Lurkers
- Has a Blueprint: Micro-Shrapnel Bullets
- The butcher room in the NE:
- The backdoor leading to the north exit requires 90 Lockpicking
- The Lurker Butcher carries the unique Butcher's Cleaver, the Butcher's Key (Lurker Base) and a Butcher's Lucky Charm oddity, 3 XP
- Staying too long in the room will affect you with Chilled (3 stacks), then Hyppothermia effects
- The freezers contain a lot of food items
- The SE room (dog pit)
- The barrel NW of the pit contains a Tooth Necklace oddity, 1 XP
- A couple of dogs are fighting. After the fight only one will survive (and will attack you if you enter the pit)
Lurker Prison
- Accessed from a ladder to the north of area Lurker Base
- The cell area:
- Has a Lurker Trapper and a Lurker Sniper hiding in the shadows
- All the cells can be opened with 60 Lockpicking, or by using the switch in the west room
- The west room:
- Can be opened with 100 Lockpicking or with the Butcher's Key (Lurker Base)
- Has the switch which will open all the cells
- Has several containers with level ~120 crafting components (electronics, firearms)
Enemies
Quests
- Lurker escape (Free Drones questline): The captive drones are held in the lurker prison.
Map Gallery
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