Difference between revisions of "Abandoned Waterway Facility"
		
		
		
		
		
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| Line 7: | Line 7: | ||
| | music   = Caves.ogg | | music   = Caves.ogg | ||
| | world   = [[Lower Caves]] | | world   = [[Lower Caves]] | ||
| − | | areas   = East waterway facility<br>West waterway facility | + | | areas   = East waterway facility<br>West waterway facility<br>Underground facility | 
| | exits   = [[Core Ring]] (east) | | exits   = [[Core Ring]] (east) | ||
| | npcs    =   | | npcs    =   | ||
| Line 34: | Line 34: | ||
| ** or with the [[Box of Cables (Abandoned Waterways Facility)]] found in the SW building | ** or with the [[Box of Cables (Abandoned Waterways Facility)]] found in the SW building | ||
| * Once the crane has been activated and the debris removed, the '''West waterway facility''' becomes accessible | * Once the crane has been activated and the debris removed, the '''West waterway facility''' becomes accessible | ||
| + | * The western building has a trapdoor leading to area '''East basement''' | ||
| === West waterway facility === | === West waterway facility === | ||
| + | * The east exit leads to area '''East waterway facility''' | ||
| + | * The west exit leads to area | ||
| * Once combat is engaged, the grates will close beinhd you | * Once combat is engaged, the grates will close beinhd you | ||
| * Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and [[Auto-Turret]]s. Some of them are on Jet Skis. | * Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and [[Auto-Turret]]s. Some of them are on Jet Skis. | ||
| * The NE building has shelves containing a [[BioIn HDS 2]] large suspension part | * The NE building has shelves containing a [[BioIn HDS 2]] large suspension part | ||
| * The fenced area to the north has jet ski parts containing a [[BArm Grinder 350]] | * The fenced area to the north has jet ski parts containing a [[BArm Grinder 350]] | ||
| − | * The SW building  | + | * The SW building: | 
| + | ** Has a locker containing an [[Old Diver's Helmet]] oddity, 2 XP. | ||
| + | ** Has a trapdoor leading to area '''West basement''' | ||
| + | |||
| + | === West basement === | ||
| + | * Has a ladder leading to area '''West waterway facility''' | ||
| + | * The east exit leads to area '''East basement''' | ||
| + | * Is inhabited by [[Coil Spider]]s and [[Greater Coil Spider]]s | ||
| + | |||
| + | === East basement === | ||
| + | * Has a ladder leading to area '''Eastwaterway facility''' | ||
| + | * The west exit leads to area '''West basement''' | ||
| == NPCs == | == NPCs == | ||
Revision as of 15:03, 21 December 2020
| Abandoned Waterway Facility  | |||||
| The remains of an old naval facility, intersected by numerous waterways. | |||||
|---|---|---|---|---|---|
|   | |||||
| Zone information | |||||
| Music | Subterra | ||||
| Located in | Lower Caves | ||||
| Areas | East waterway facility West waterway facility Underground facility | ||||
| Connections | Core Ring (east) | ||||
| NPCs | |||||
| 
 | |||||
Abandoned Waterway Facility is a location in Core Ring.
Description
This area is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area.
East waterway facility
- Is inhabited by Mutants, Hunchback Mutants and Mutated Dogs
- The south east corner
- Is accessible from a different entrance in Waterways 11 which requires high speed with your Jet Ski (264 is not enough).
- Is inhabited by Azuridae and Azuridae Goliathus
 
- Has an abandoned Skimmer, Scrap Jet and Scooter. They come with some valuable Jet Ski parts.
- Has 2 respawning Lake Poppy spots
- On an island on the south side is a respawning Gremlin Stool and a respawning Red Dream Mushroom
- Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts
- In the SW building is a Greater Fusion Cell and a computer rack with a Box of Cables (Abandoned Waterways Facility)
- At the center of the area, outside to the east of a long building, is a barrel containing a Regenerative Vest
- In the NW building is a switch which turns on the crane console
- Once power has been turned on with the switch, the crane console can be activated:
- With an Advanced Electronic Repair Kit and some skill in Electronics (25 is enough)
- or with the Box of Cables (Abandoned Waterways Facility) found in the SW building
 
- Once the crane has been activated and the debris removed, the West waterway facility becomes accessible
- The western building has a trapdoor leading to area East basement
West waterway facility
- The east exit leads to area East waterway facility
- The west exit leads to area
- Once combat is engaged, the grates will close beinhd you
- Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and Auto-Turrets. Some of them are on Jet Skis.
- The NE building has shelves containing a BioIn HDS 2 large suspension part
- The fenced area to the north has jet ski parts containing a BArm Grinder 350
- The SW building:
- Has a locker containing an Old Diver's Helmet oddity, 2 XP.
- Has a trapdoor leading to area West basement
 
West basement
- Has a ladder leading to area West waterway facility
- The east exit leads to area East basement
- Is inhabited by Coil Spiders and Greater Coil Spiders
East basement
- Has a ladder leading to area Eastwaterway facility
- The west exit leads to area West basement
NPCs
Map Gallery
- Xpbl ojyc2.pngWest waterway facility 
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