Difference between revisions of "Abandoned Waterway Facility"
		
		
		
		
		
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| | music   = Caves.ogg | | music   = Caves.ogg | ||
| | world   = [[Lower Caves]] | | world   = [[Lower Caves]] | ||
| − | | areas   = East waterway facility<br>West waterway facility<br>East basement<br>West basement | + | | areas   = East waterway facility<br>Central waterway facility<br>West waterway facility<br>East basement<br>West basement | 
| | exits   = [[Core Ring]] (east) | | exits   = [[Core Ring]] (east) | ||
| | npcs    =   | | npcs    =   | ||
| Line 19: | Line 19: | ||
| === East waterway facility === | === East waterway facility === | ||
| + | * The east exit leads to area '''Central waterway facility''' | ||
| * Is inhabited by [[Mutant]]s, [[Hunchback Mutant]]s and [[Mutated Dog]]s | * Is inhabited by [[Mutant]]s, [[Hunchback Mutant]]s and [[Mutated Dog]]s | ||
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| − | |||
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| * Has an abandoned [[Skimmer]], [[Scrap Jet]] and [[Scooter]]. They come with some valuable [[Jet Ski]] parts. | * Has an abandoned [[Skimmer]], [[Scrap Jet]] and [[Scooter]]. They come with some valuable [[Jet Ski]] parts. | ||
| * Has 2 respawning [[Lake Poppy]] spots | * Has 2 respawning [[Lake Poppy]] spots | ||
| Line 41: | Line 34: | ||
| * The western building has a trapdoor leading to area '''East basement''' | * The western building has a trapdoor leading to area '''East basement''' | ||
| * On the 'island' south of the bridge is a hidden stash (requires [[Perception]] to detect) | * On the 'island' south of the bridge is a hidden stash (requires [[Perception]] to detect) | ||
| + | * The south east corner: | ||
| + | ** Is accessible from a different entrance in '''Waterways 11''' which requires high speed with your [[Jet Ski]] (required speed is between 265 and 464). | ||
| + | ** Is inhabited by [[Azuridae]] and [[Azuridae Goliathus]] | ||
| + | ** Has 3 respawning [[Lake Poppy|Lake Poppies]] | ||
| + | ** Has 6 respawning [[Mindshroom]]s | ||
| + | ** Has 1 respawning [[Red Dream Mushroom]]s | ||
| + | ** Has 4 respawning [[Lake Mushroom]]s | ||
| + | ** Has a pile of rubble which contains a [[Mutated Infant Skull]] oddity, 1 XP | ||
| − | ===  | + | === Central waterway facility === | 
| * The east exit leads to area '''East waterway facility''' | * The east exit leads to area '''East waterway facility''' | ||
| − | * The west exit leads to area | + | * The west exit leads to area '''West waterway facility''' | 
| * Once combat is engaged, the metal gates will close behind you | * Once combat is engaged, the metal gates will close behind you | ||
| ** In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate | ** In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate | ||
| Line 55: | Line 56: | ||
| ** Has a locker containing an [[Old Diver's Helmet]] oddity, 2 XP. | ** Has a locker containing an [[Old Diver's Helmet]] oddity, 2 XP. | ||
| ** Has a trapdoor leading to area '''West basement''' | ** Has a trapdoor leading to area '''West basement''' | ||
| + | |||
| + | === Central waterway facility === | ||
| + | * The east exit leads to area '''Central waterway facility''' | ||
| === West basement === | === West basement === | ||
| − | * Has a ladder leading to area ''' | + | * Has a ladder leading to area '''Central waterway facility''' | 
| * The east exit leads to area '''East basement''' | * The east exit leads to area '''East basement''' | ||
| * Is inhabited by [[Coil Spider]]s and [[Greater Coil Spider]]s | * Is inhabited by [[Coil Spider]]s and [[Greater Coil Spider]]s | ||
| Line 71: | Line 75: | ||
| === East basement === | === East basement === | ||
| − | * Has a ladder leading to area ''' | + | * Has a ladder leading to area '''East waterway facility''' | 
| * The west exit leads to area '''West basement''' | * The west exit leads to area '''West basement''' | ||
| * An area is blocked by some [[Destructible objects|destructible rocks]]. This area: | * An area is blocked by some [[Destructible objects|destructible rocks]]. This area: | ||
| Line 83: | Line 87: | ||
| <gallery widths=200px heights=127px> | <gallery widths=200px heights=127px> | ||
| xpbl_ojyc1.jpg | East waterway facility | xpbl_ojyc1.jpg | East waterway facility | ||
| − | xpbl_ojyc2.png | West waterway facility | + | xpbl_ojyc2.png | Central waterway facility | 
| + | xpbl_ojyc3.png | West waterway facility | ||
| xpbl_ojyc1_2.png | East basement | xpbl_ojyc1_2.png | East basement | ||
| xpbl_ojyc2_2.png | West basement | xpbl_ojyc2_2.png | West basement | ||
Revision as of 20:03, 21 December 2020
| Abandoned Waterway Facility  | |||||
| The remains of an old naval facility, intersected by numerous waterways. | |||||
|---|---|---|---|---|---|
|   | |||||
| Zone information | |||||
| Music | Subterra | ||||
| Located in | Lower Caves | ||||
| Areas | East waterway facility Central waterway facility West waterway facility East basement West basement | ||||
| Connections | Core Ring (east) | ||||
| NPCs | |||||
| 
 | |||||
Abandoned Waterway Facility is a location in Core Ring.
Description
This area is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area.
East waterway facility
- The east exit leads to area Central waterway facility
- Is inhabited by Mutants, Hunchback Mutants and Mutated Dogs
- Has an abandoned Skimmer, Scrap Jet and Scooter. They come with some valuable Jet Ski parts.
- Has 2 respawning Lake Poppy spots
- On an island on the south side is a respawning Gremlin Stool and a respawning Red Dream Mushroom
- Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts
- In the SW building is a Greater Fusion Cell and a computer rack with a Box of Cables (Abandoned Waterways Facility)
- At the center of the area, outside to the east of a long building, is a barrel containing a Regenerative Vest
- In the NW building is a switch which turns on the crane console
- Once power has been turned on with the switch, the crane console can be activated:
- With an Advanced Electronic Repair Kit and some skill in Electronics (25 is enough)
- or with the Box of Cables (Abandoned Waterways Facility) found in the SW building
 
- Once the crane has been activated and the debris removed, the West waterway facility becomes accessible
- The western building has a trapdoor leading to area East basement
- On the 'island' south of the bridge is a hidden stash (requires Perception to detect)
- The south east corner:
- Is accessible from a different entrance in Waterways 11 which requires high speed with your Jet Ski (required speed is between 265 and 464).
- Is inhabited by Azuridae and Azuridae Goliathus
- Has 3 respawning Lake Poppies
- Has 6 respawning Mindshrooms
- Has 1 respawning Red Dream Mushrooms
- Has 4 respawning Lake Mushrooms
- Has a pile of rubble which contains a Mutated Infant Skull oddity, 1 XP
 
Central waterway facility
- The east exit leads to area East waterway facility
- The west exit leads to area West waterway facility
- Once combat is engaged, the metal gates will close behind you
- In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate
- The path opened by the first gate grants access to the eastern building which has a second green button
- Pushing the second green button opens the second gate, allowing you to leave the facility
 
- Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and Auto-Turrets. Some of them are on Jet Skis.
- The NE building has shelves containing a BioIn HDS 2 large suspension part
- The fenced area to the north has jet ski parts containing a BArm Grinder 350
- The SW building:
- Has a locker containing an Old Diver's Helmet oddity, 2 XP.
- Has a trapdoor leading to area West basement
 
Central waterway facility
- The east exit leads to area Central waterway facility
West basement
- Has a ladder leading to area Central waterway facility
- The east exit leads to area East basement
- Is inhabited by Coil Spiders and Greater Coil Spiders
- Has a respawning Mindshroom
- The SE room has 2 boxes requiring 90 Hacking each. The west one contains 2 high level Plasma Cores
- The west room has a fuse box:
- Firing at it will disable it
- Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch fire
 
- The weapon room in the SW corner
- Requires 115 Lockpicking to enter
- Contains various weapons and weapon parts
- Has a weapon locker requiring 90 Lockpicking. It contains some steel armor pieces
 
East basement
- Has a ladder leading to area East waterway facility
- The west exit leads to area West basement
- An area is blocked by some destructible rocks. This area:
- Has shelves with rare electronic equipment (Polarizer, Magnifying Neuroscopic Filter: Neural Overload)
- Has a box containing an Electric Lantern
- Has a box requiring 85 Hacking
 
NPCs
Map Gallery
- Xpbl ojyc2.pngCentral waterway facility 
- Xpbl ojyc3.pngWest waterway facility 
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