Difference between revisions of "Water Treatment Facility"

From Underrail Wiki
Jump to navigation Jump to search
m
 
(4 intermediate revisions by the same user not shown)
Line 38: Line 38:
 
** The boss is in this room carries [[Master Key (Water Treatment Plant)]]
 
** The boss is in this room carries [[Master Key (Water Treatment Plant)]]
 
** The locker has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP
 
** The locker has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP
 +
** Depending on the dungeon type, the shelves will contain different random components from one of the related categories: psi, firearm parts, chemical, mechanical, electronic or medical
 
* The N room:
 
* The N room:
 
** Has a door that can be forced open with 9 [[Strength]] (it's also possible to walk around it)
 
** Has a door that can be forced open with 9 [[Strength]] (it's also possible to walk around it)
 
** Has a secret ventilation shaft that can be detected with [[Perception]]. It leads to a secret room:
 
** Has a secret ventilation shaft that can be detected with [[Perception]]. It leads to a secret room:
*** It has an [[Encyclopedia Fragment]] oddity, 1 XP
+
*** Shelves contain an [[Incendiary Blob Trap]], [[Advanced Mechanical Repair Kit]] and [[Encyclopedia Fragment]] oddity, 1 XP
 
*** The secret room can also be reached from the ventilation shaft of the upper level
 
*** The secret room can also be reached from the ventilation shaft of the upper level
 
* The ventilation shafts:
 
* The ventilation shafts:
Line 47: Line 48:
 
* The central windowed room:
 
* The central windowed room:
 
** The door can be opened with 50 [[Hacking]] or with [[Master Keycard (Water Treatment Plant)]]
 
** The door can be opened with 50 [[Hacking]] or with [[Master Keycard (Water Treatment Plant)]]
** Has a box requiring 40 [[Hacking]] containing random psi items (possibly [[Psionic Mentors]])
+
** Has a box requiring 40 [[Hacking]] containing random psi items
 
* The little room just north of the central windowed room:
 
* The little room just north of the central windowed room:
 
** Has a door that requires 35 [[Lockpicking]] or can be opened with [[Master Key (Water Treatment Plant)]]
 
** Has a door that requires 35 [[Lockpicking]] or can be opened with [[Master Key (Water Treatment Plant)]]
Line 57: Line 58:
 
** A ladder lead to the lower floor
 
** A ladder lead to the lower floor
 
** The door to the north requires 30 [[Lockpicking]]
 
** The door to the north requires 30 [[Lockpicking]]
* From the walkway on the western wall it's possible to jump over the pipes with 9 [[Agility]], leading to a otherwise unavalaible section of the ventilation shaft. There is a bag there containing containing an [[Adrenaline Shot]], [[Compass]], random [[Goggles]], random machete and some other loot
+
* From the walkway on the western wall it's possible to jump over the pipes with 9 [[Agility]], leading to a otherwise unavailable section of the ventilation shaft. There is a bag there containing containing an [[Adrenaline Shot]], [[Compass]], random [[Goggles]], random machete and some other loot
 
* The ventilation shafts:
 
* The ventilation shafts:
 
** Is trapped with multiple traps. They can all be recovered with 65 [[Traps]] skill
 
** Is trapped with multiple traps. They can all be recovered with 65 [[Traps]] skill

Latest revision as of 19:26, 26 January 2024

Water Treatment FacilityUncontrolled zone

Wastewater.png
Random dungeon information
Music Cornered
Located in Junkyard tunnels
Areas Upper floor
Lower floor
Connections
(Random)
Ladder (NE)
Ladder (W)
Ladder (SW)
NPCs Varies
Technical
Map file(s) dun_wasteWater

Water Treatment Facility is a random dungeon.

Description

A fairly large and complex two-floor random dungeon that's always in the same place, the tunnels between Mushroom Cove and Junkyard, if it appears. Also has a random quest taking place inside it, Mushroom Cove scavenger.

Master Keycard unlocking all electronically locked doors can be found in the surveillance room on the east side of the dungeon. Master Key for mechanical locks can be found on shelves inside the power room, and the dungeon's random boss carries a duplicate of this key. A locker in the boss room contains Loaded Dice oddity and Gold Ring with JR engraving.

One of the doors on the lower floor leading to the boss room is stuck and requires 9 Strength to force open, but there are other routes around it. The dungeon also has a number of Perception checks that reveal: a secret crawlspace, a hidden opening, a medical kit, a plasma cell, a box of shotgun shells, a box of bullets.

Random factors

This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.

Type Boss Enemies and other dangers Scavenger injury
Psi Mr. Dom with two mind controlled slaves fighting Slaves (who become neutral once Mr. Dom is killed), Cryogas Skull showing through skin
Dogs Shroomseed Dogs, Pit Bulls E, Doberman E, Slick, Bear Traps Animal bites all over
Mutie Dr. Oddloathe and Successful Experiment Failed Experiments, Muttie, Overgrown Experiment, Toxic Gas, Acid Blob Traps Green Pustules And Mutations
Bots The Botsmith with Plasma SentryHD Small Sentry Bots, Sentry Bots, Kamikaze Bots Bullet wounds all over the body
Edison Professor Edison with Auto-Turret Electrified floors, Frag Mines, HE Mines, Auto-Turrets Burns on hands, feet, and knees
Fire Alev with two Acolytes Acolytes, Propane tanks Severe burns all over

Smaller random factors include presence of walkway in southeast part of the upper level, location of Power Room Key (water control or pump room), location of the entrance ladder (NE, W, SW) and gender of the mushroom cove scavenger corpse in SGS surgery room.

Lower floor

Upper floor

Quests

Possible locations

This random dungeon can only appear in junkyard tunnels.

The following entrance fragments can lead into this dungeon.

  • Lower Caves, Junkyard tunnels 1 and 4 (Water Treatment Facility entrance)

Map Gallery

Note that parts of random dungeon layout are different each time it appears. This is just an example.