Difference between revisions of "West Storage Depot"
Line 42: | Line 42: | ||
** Has 2 boxes requiring 70 [[Hacking]] | ** Has 2 boxes requiring 70 [[Hacking]] | ||
** The boxes contain some electronic components | ** The boxes contain some electronic components | ||
+ | * The SW room: | ||
+ | ** Can be accessed from the the lower floor | ||
+ | ** 2 [[Strongman]] will activate soon after entering the room | ||
+ | ** Has a box containing [[Magnifying Neuroscopic Filter: Pyrokinetic Stream]] | ||
=== Lower floor === | === Lower floor === | ||
Line 68: | Line 72: | ||
* The Elevator room: | * The Elevator room: | ||
** Has a hidden (need Perception) ventilation shaft, leading to a small room in the NW corner that has some crafting components | ** Has a hidden (need Perception) ventilation shaft, leading to a small room in the NW corner that has some crafting components | ||
− | * The SW room | + | * The SW room: |
+ | ** The door can be opened from the inside of the room | ||
** Can be accessed from the '''West Storage Depot: Caves''' area, or from the '''Upper Floor''' once the path has been opened | ** Can be accessed from the '''West Storage Depot: Caves''' area, or from the '''Upper Floor''' once the path has been opened | ||
** Has a box requiring 80 [[Hacking]] and containing some crafting components | ** Has a box requiring 80 [[Hacking]] and containing some crafting components | ||
− | + | ** Has a dead technician carrying [[Phil's Arm (West Storage Depot)]] and [[Fold-M 7 (West Storage Depot)]] | |
+ | * The west room (armory): | ||
+ | ** Requires 70 [[Lockpicking]] | ||
+ | ** Has 3 cabinets requiring 80 [[Lockpicking]]. They contain melee weapons, pistols, and ammunition. | ||
=== West Storage Depot: Caves === | === West Storage Depot: Caves === | ||
Line 79: | Line 87: | ||
* Walking in the middle of the area will spawn some [[Psi Crab]], [[Colossal Crab]] and [[Giant Crab]] | * Walking in the middle of the area will spawn some [[Psi Crab]], [[Colossal Crab]] and [[Giant Crab]] | ||
* There is a pile of rubble in the NW part which contains a [[Forked Rock]] oddity, 1 XP | * There is a pile of rubble in the NW part which contains a [[Forked Rock]] oddity, 1 XP | ||
− | + | * Can be fished in this area (SE corner): [[Demon Squid]], [[Giant Hatchetfish]], [[Minihead]], [[Blue Eel]], [[Red-Lipped Batfish]], [[Black Dragon]] | |
== Enemies == | == Enemies == |
Revision as of 18:02, 21 July 2020
West Storage Depot | |||||
Location information | |||||
---|---|---|---|---|---|
Music | Lemuria Inside | ||||
Located in | Black Sea | ||||
Areas | Upper floor Lower floor Caves | ||||
Connections | Mutie Refuge | ||||
NPCs | none | ||||
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The West Storage Depot is a location in the western Black Sea. It is located below the Mutie Refuge.
Description
The West Storage Depot was a warehouse facility operated by the Lemurians. It has since been abandoned, and mutant refugees are occupying the ground floors. The player is sent to the location early on to obtain an RFID chip.
Upper floor
Several open warehouse areas bordered on the west by a series of office units. This floor is populated by Giant Crabs and, once the power has been restored to the facility, Strongmen. It can be accessed by the use of a crane from the Mutie Refuge or by persuading the mutants to allow you elevator access. A ladder in the north-western corner leads to the third floor, in addition to a hole in the pump room. The body of a dead Lemurian Technician can be found in the generator room, whose arm houses an operational RFID chip. The generator room itself, however, can only be accessed via a ladder from the lower floor.
- The area is inhabited by several Giant Crabs, Colossal Crabs and Psi Crabs
- The north room:
- Is the 'main' entrance and can be accessed from the crane shaft in the Mutie Refuge. The chain (if repaired) can be used to go back up.
- Has 2 boxes requiring 70 Hacking each
- The south door can be opened with 7 Strength (otherwise you'll have to find another, longer path)
- Pump room 1 (northeast):
- The pump can be repaired with an Advanced Mechanical Repair Kit. This opens a passage in the same room to reach the area Lower floor.
- The east room:
- Has a box requiring 70 Hacking
- The east office:
- Can be unlocked with 70 Hacking
- The desk has a Blueprint: Flashbang
- The administration room (northwest):
- Has a desk requiring 70 Lockpicking
- Pump room 2 (south):
- Has a ladder to access area Lower floor
- Small room to the west:
- Can only be reached from a ladder (need 8 Agility) on the Lower floor
- Has 2 boxes requiring 70 Hacking
- The boxes contain some electronic components
- The SW room:
- Can be accessed from the the lower floor
- 2 Strongman will activate soon after entering the room
- Has a box containing Magnifying Neuroscopic Filter: Pyrokinetic Stream
Lower floor
A set of sealed vaults surrounded by offices. This floor has no enemies until the power is restored, at which point several Strongmen automatically activate. There is a hole in the ground in Vault 1, located in the center of the map, which can be descended into to access a small cave underneath the depot. An additional entrance to this cave is found in the westernmost office.
- Some statues are actually Strongman that will turn to life when nearing them
- To the northeast is a room with a box requiring 80 Hacking. It contains some crafting components.
- To the north is a room that requires 70 Lockpicking to open. It has some desks with repair tool, batteries and components
- The NW room
- Has a box requiring 70 Hacking and containing some Plasma Cores
- The north desk has a Security Keycard (West Storage Depot). Opening the desk inventory (even without looting the keycard) will activate the Strongman statue outside the room
- West room
- Its door requires 70 Lockpicking
- Has a box with weapon components
- South computer console:
- Vault 3 gate is just west of the console
- Vault 4 is the east room (already open)
- Computer room to the NW
- Its door can be opened with 70 Lockpicking or with Security Keycard (West Storage Depot)
- Vault 1 is just east of the console. It has an access to the Caves area
- Vault 2 cannot be opened from the console
- But the walls can be destroyed
- It contains 3 boxes with crafting components. One of them requires 70 Hacking to open
- Opening elevator vault opens the gate to the elevator, to the north
- The Elevator room:
- Has a hidden (need Perception) ventilation shaft, leading to a small room in the NW corner that has some crafting components
- The SW room:
- The door can be opened from the inside of the room
- Can be accessed from the West Storage Depot: Caves area, or from the Upper Floor once the path has been opened
- Has a box requiring 80 Hacking and containing some crafting components
- Has a dead technician carrying Phil's Arm (West Storage Depot) and Fold-M 7 (West Storage Depot)
- The west room (armory):
- Requires 70 Lockpicking
- Has 3 cabinets requiring 80 Lockpicking. They contain melee weapons, pistols, and ammunition.
West Storage Depot: Caves
- Has 2 accesses from the Lower floor
- One is in Vault 1 (can be opened from the console west of it, or the walls can be destroyed)
- One is in the SW room
- Walking in the middle of the area will spawn some Psi Crab, Colossal Crab and Giant Crab
- There is a pile of rubble in the NW part which contains a Forked Rock oddity, 1 XP
- Can be fished in this area (SE corner): Demon Squid, Giant Hatchetfish, Minihead, Blue Eel, Red-Lipped Batfish, Black Dragon
Enemies
Quests
- Recover the A-RFID Chip -- An A-RFID chip formerly belonging to a Technician Bridges can be scavenged here.
Map Gallery
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