Difference between revisions of "Evacuation Tunnels"
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Eastern part of the tunnels leads to the [[Lemurian Grand Archive]]. The gates can be be opened with [[Phil's Arm (West Storage Depot)]]. | Eastern part of the tunnels leads to the [[Lemurian Grand Archive]]. The gates can be be opened with [[Phil's Arm (West Storage Depot)]]. | ||
+ | == Map Gallery == | ||
+ | <gallery widths=200px heights=127px> | ||
+ | xpbl_evac.png | Evacuation Tunnels | ||
+ | xpbl_i5u.png | Evacuation Tunnels east, under the [[Port Crag]] | ||
+ | </gallery> | ||
{{Locations navbox|collapsed}} | {{Locations navbox|collapsed}} | ||
{{Locations/Expedition navbox}} | {{Locations/Expedition navbox}} | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 05:26, 26 September 2022
Evacuation Tunnels | |
Location information | |
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Music | Unknown |
Located in | Black Sea |
Areas | |
Connections | Arch Keep Port Crag Grand Lemurian Archive |
NPCs | none |
Evacuation Tunnels is a location between the Arch Keep and Port Crag.
Description
Evacuation tunnels can be accessed through either Arch Keep or the lighthouse in the Port Crag. The gate from the side of Arch Keep is however locked unless player has completed the Prevent kidnapping quest. After the kidnapping of Professor Oldfield, both entrances will become locked and it will be no longer possible to enter the passage connecting the two locations.
The gates to the storeroom inside the passage can be opened with the Utility Keycard (Lemurian Evacuation Tunnels) found on a dead technician in the part of the evacuation route directly below the lighthouse of Port Crag. Besides some random high quality components, the storeroom also contains a crate with LemCo Cargo Manifest oddity and a corpse of a dead technician with Painting oddity and one Focus Stim.
Eastern part of the tunnels leads to the Lemurian Grand Archive. The gates can be be opened with Phil's Arm (West Storage Depot).
Map Gallery
Evacuation Tunnels east, under the Port Crag
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