Difference between revisions of "Abandoned Waterway Facility"

From Underrail Wiki
Jump to navigation Jump to search
(added some more loot info)
Line 26: Line 26:
 
* Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts
 
* Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts
 
* In the SW building is a [[Greater Fusion Cell]] and a computer rack with a [[Box of Cables (Abandoned Waterways Facility)]]
 
* In the SW building is a [[Greater Fusion Cell]] and a computer rack with a [[Box of Cables (Abandoned Waterways Facility)]]
* At the center of the area, outside to the east of a long building, is a barrel containing a [[Regenerative Vest]]
+
* At the center of the area, outside to the east of a long building, is a barrel containing a high quality [[Regenerative Vest]]
 
* In the NW building is a switch which turns on the crane console
 
* In the NW building is a switch which turns on the crane console
 
* Once power has been turned on with the switch, the crane console can be activated:
 
* Once power has been turned on with the switch, the crane console can be activated:
Line 49: Line 49:
 
* Once combat is engaged, the metal gates will close behind you
 
* Once combat is engaged, the metal gates will close behind you
 
** In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate
 
** In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate
 +
*** Weapon Locker in that building contains some [[8.6mm Incendiary Round]]s
 
** The path opened by the first gate grants access to the eastern building which has a second green button
 
** The path opened by the first gate grants access to the eastern building which has a second green button
 
** Pushing the second green button opens the second gate, allowing you to leave the facility
 
** Pushing the second green button opens the second gate, allowing you to leave the facility
 +
*** Weapon Locker in that building contains some [[.44 Explosive Round]]s
 
* Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and [[Auto-Turret]]s. Some of them are on Jet Skis.
 
* Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and [[Auto-Turret]]s. Some of them are on Jet Skis.
 +
* At the center of the area, near one of the Auto-Turrets, is a box containing a high quality [[Energy Edge Emitter]]
 
* The NE building has shelves containing a [[BioIn HDS 2]] large suspension part
 
* The NE building has shelves containing a [[BioIn HDS 2]] large suspension part
 
* The fenced area to the north has jet ski parts containing a [[BArm Grinder 350]]
 
* The fenced area to the north has jet ski parts containing a [[BArm Grinder 350]]
Line 87: Line 90:
 
** Has a weapon locker requiring 105 [[Lockpicking]] containing a crossbow
 
** Has a weapon locker requiring 105 [[Lockpicking]] containing a crossbow
 
** Has a safe requiring 110 [[Lockpicking]] containing some [[Focus Stim]]s and [[Jumping Bean]]s
 
** Has a safe requiring 110 [[Lockpicking]] containing some [[Focus Stim]]s and [[Jumping Bean]]s
 +
** Has a file cabinet containing a high quality [[Soft Foam Padding]]
 
** Has a respawning [[Cave Ear]]
 
** Has a respawning [[Cave Ear]]
 
* The east building:
 
* The east building:
Line 93: Line 97:
 
** The security doors can be opened either by [[Hacking]] or by using the correct code found in the personal laptop in the middle island.
 
** The security doors can be opened either by [[Hacking]] or by using the correct code found in the personal laptop in the middle island.
 
** Opening the security doors will bring some muties and their leader [[Drilldozer]].
 
** Opening the security doors will bring some muties and their leader [[Drilldozer]].
** [[Drilldozer]] carries an [[Industrial Powered Exoskeleton]] and a [[Broken Grabber Module]] oddity, 3 XP
+
** [[Drilldozer]] wears an [[Industrial Powered Exoskeleton]] and carries a [[Broken Grabber Module]] oddity, 3 XP
  
 
=== Kaya's hideout ===
 
=== Kaya's hideout ===

Revision as of 15:12, 29 July 2022

Abandoned Waterway FacilityUncontrolled zone

The remains of an old naval facility, intersected by numerous waterways.
Abandoned waterway facility.jpg
Zone information
Music Subterra
Located in Lower Caves
Areas East waterway facility
Central waterway facility
West waterway facility
East basement
West basement
Kaya's hideout
Connections Core Ring (east)
Depot A west (south)
NPCs Kaya
Technical
Map file(s) xpbl_ojyc1, xpbl_ojyc2

Abandoned Waterway Facility is a location in Core Ring.

Description

This area is an old Biotech facility. It is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area. Once the path is opened from the facility, it becomes also available from the Junkyard's Depot A west.

East waterway facility

Central waterway facility

  • The east exit leads to area East waterway facility
  • The west exit leads to area West waterway facility
  • Once combat is engaged, the metal gates will close behind you
    • In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate
    • The path opened by the first gate grants access to the eastern building which has a second green button
    • Pushing the second green button opens the second gate, allowing you to leave the facility
  • Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and Auto-Turrets. Some of them are on Jet Skis.
  • At the center of the area, near one of the Auto-Turrets, is a box containing a high quality Energy Edge Emitter
  • The NE building has shelves containing a BioIn HDS 2 large suspension part
  • The fenced area to the north has jet ski parts containing a BArm Grinder 350
  • The SW building:
    • Has a locker containing an Old Diver's Helmet oddity, 2 XP.
    • Has a trapdoor leading to area West basement

West waterway facility

Kaya's hideout

  • Kaya, one of the missing persons for the quest Ion's missing group is located here, along with a wounded man who will not survive very long after talking to you

West basement

  • Has a ladder leading to area Central waterway facility
  • The east exit leads to area East basement
  • Is inhabited by Coil Spiders and Greater Coil Spiders
  • Has a respawning Mindshroom
  • The SE room has 2 boxes requiring 90 Hacking each. The west one contains 2 high level Plasma Cores
  • The west room has a fuse box:
    • Firing at it will disable it
    • Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch fire
  • The weapon room in the SW corner
    • Requires 115 Lockpicking to enter
    • Contains various weapons and weapon parts
    • Has a weapon locker requiring 90 Lockpicking. It contains some steel armor pieces

East basement

NPCs

Quests

  • Ion's missing group
  • Mutant Questline: Warehouse in the west part of the facility contains cans of dangerous mutagen D5 as well as large quantities of explosives. If the player or one of the hostile bots cause an explosion, cans will be destroyed, slowly leaking mutagen gas, that will turn the player character into a mutant.

Map Gallery