Difference between revisions of "Gray Army Base"

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== Description ==
 
== Description ==
Player will accidentally end up here at the end of [[Dude]]'s rift-walking adventure.  
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Player will accidentally end up here at the end of [[Dude]]'s rift-walking adventure. Base is swarming with Gray Army Soldiers but the player can avoid combat by wearing appropriate uniform and avoiding dialogue if they play as male character. Normal uniform is enough to infiltrate the first area of the base, however as the player progresses through the base to the other areas, Gray Army Soldiers will become more alert and they will attack player if you do not pass the [[Persuasion]] check. Amount of Persuasion needed depends on the area and the uniform player wears. Officer uniform allows to avoid combat in all the areas except the Magatzin when talked to normal soldiers, but will make other Gray Army Officers suspicious of you.
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=== Barracks ===
 
=== Barracks ===
 
* The two north exits both lead to the Main Hall.
 
* The two north exits both lead to the Main Hall.

Revision as of 09:35, 19 July 2022

This page contains content from Underrail: Expedition expansion.
Gray Army BaseControlled zone

Gray Army Base.png
Location information
Music Grey Army
Located in West Underrail
Areas Barracks
Main Hall
Schtab
Magatzin
Connections Dude's House - Caves (rift)
NPCs

Gray Army Base is a location somewhere in West Underrail.

Description

Player will accidentally end up here at the end of Dude's rift-walking adventure. Base is swarming with Gray Army Soldiers but the player can avoid combat by wearing appropriate uniform and avoiding dialogue if they play as male character. Normal uniform is enough to infiltrate the first area of the base, however as the player progresses through the base to the other areas, Gray Army Soldiers will become more alert and they will attack player if you do not pass the Persuasion check. Amount of Persuasion needed depends on the area and the uniform player wears. Officer uniform allows to avoid combat in all the areas except the Magatzin when talked to normal soldiers, but will make other Gray Army Officers suspicious of you.

Barracks

  • The two north exits both lead to the Main Hall.
  • Eastern part of the barracks has opened locker containing Gray Soldier Armor.
  • There is a locker (requires 50 Lockpicking) in the western part of the barracks that contains Medal oddity (second locker from the top).
  • With 10 Agility, player can jump through fan in the vents to bypass locked door/guard.

Main Hall

  • Stairs to the north lead to the Schtab.
  • Locked gate to the west leads to the Magatzin. Can be opened with 90 HackingVerify or keycard found in the upper floor of the base.
  • Both south exits lead to the Barracks.
  • There is a Trgomat that player can use to buy Kzozel, Canned Czernina and Root Soda with Zlatortiyas.
  • Toilets:
    • Medical locker in the toilets contains a Focus Stim.
    • Gray Army Officer sometimes walks into one of the cabins. Player can kill him and take his uniform as long as noone sees them.
  • Armory:
  • There is a crate blocking a trapdoor north of the armory that can be pushed away with 6 effective Strength.
  • Vents connect trapdoor north of the armory to a vent shaft next to stairs to the Schtab, and Kitchen's backroom.
  • Kitchen:
  • If alarm is sounded, metal gates to the north will open and Gray Army Spec Ops team and a few Dobermans will spawn.

Schtab

Magatzin

  • With 7 Agility, player can jump over the fence west of the entrance, avoiding soldiers guarding the entrance to the storehouse.
  • Gun Lubricating Oil can be found on the shelves in the northwestern part of the storehouse.

Enemies

Gray Army

Quests

Map Gallery